Jailhouse Frag
Title : Jailhouse Frag
PK3 Name : q3chaosdm1.pk3
Date : 10th Aug 2000
Latest rev. : 8th Mar 2001
Author : Original Quake 2 version by Craig Redinger for Chaos Deathmatch MOD.
Conversion for Quake 3 Arena by iGREKKESS.
Email Address : **email removed**
Home Page (French) : www.igrekkess.com/

Chaotic Dreams Home Page: www.planetquake.com/chaotic/
Chaos Arena Home Page : www.chaosarena.org/

Misc. Author Info : This is a conversion of ChaosDM1 by Craig Redinger.

Description : Fast paced bloodbath of a deathmatch
level. Good for 2 to 8 players.

Additional Thanks to : id Software
Craig Redinger for permission to convert the map.
Chaotic Dreams team.
Arno for Q3Radiant French Tutorial.


* Play Information *

Game : Quake 3
Bot support : Yes
Single : Yes
Deathmatch : 2-8 Free For All
Tourney : Yes
Team Deathmatch : No
Capture The Flag : No
Known Problem : If map doesn't appear in list it's because arena was ignored to make
count divisible by 4 in singleplayer... 3 ways to fix this problem:
1) Add 3 others maps playable in singleplayer.
2) Remove "single" game type from q3chaosdm1.arena file.
3) Run this map using the console:
g_gametype 1; map q3chaosdm1 (Tourney)
g_gametype 2; map q3chaosdm1 (FFA)
spmap q3chaosdm1 (Single)

* MAP Information *

BSP Name : maps/q3chaosdm1.bsp
Shader Name : scripts/q3chaosdm1.shader
Textures : textures/e1u3/*
Music : Sonic Mayhem 5
Extra LIGHT : Yes
VIS level 4 : No

* Construction *

Base : Converted exactly from the original chaosdm1.bsp file
New Textures : No
New Shaders : No
Construction Time : 4 days
Testing Time : 1 week
Editor used : Q2toQ3A v2.00 & Q3Radiant build 202
Other utilities : Q3build v1.4
Known Bugs : None

* Copyright / Permissions *

All original and composed textures in this level remain property of
the sources respective owners.

You may NOT use this level as a base to build additional levels.

You MAY distribute this PK3 in any electronic format as
long as you include all files intact in the original archive.

Context menu

For options and more

OK, Got it