Author : Christoph A. Loewe (AEon)
Email Address : **email removed**
Website : AEons.gametown.de
Description : Quake III Arena - DM / 1on1 Map.
Sculpture, Energie Column, Dungeon,
Platforms, Corridors, Columns, Lava...
Other Levels by Author : AEcantow, AEcthdrl, AEcube for Half-Life.
AEcyrena, AEshake2 both for Quake II
AEarena for Quake III Arena
See aeons.gametown.de under "Files".
Thanks to : Basic layout developed together with Pot.
Especially the idea for the Dungeon. Thanx
also to my other testers SeveN, ^AP^,
[F\N\S], [M7], Trigger, AciD|BurN, ...
and others on IRC #quake2.ger & #gXp.
Special thanx to : Rainer Dückerhoff <**email removed**> the
the author the hugely popular landscape
generator "Terragen" (www.terragen.de).
The landscapes seen on the walls of
AEsculpt are from his site. Used with
Background : The basic layout of this map was done in
about one afternoon. Pot and I sat down
and played around with the design. It then
took about 2-3 weeks to fill in the details,
add the light etc. Then when the map was
99% done I quit. That was over three months
ago. A few days ago I removed two power-ups
and added some sound and now its done :).
Strange how things work out.
* Instructions *
1) Extract aesculpt.pk3 into your Quake3/baseq3/ directory
2) Start Quake3
3) Maps will be accessable from the menu
* Play Information *
Settings : Deathmatch, Tourney
Bot Support : Bots are fully supported
Level Name : AEsculpt
Single Player : Bots
Cooperative 2-4 Player : Bots
Deathmatch Player : yes (9 respawn points)
Difficulty Settings : Bots again
Map build system : p2 350MHz w/256 meg /Win98 & g400 16MB
Number cruncher : p3 800Mhz w/256 meg /W2K & GeForce
Compile Time : 12 seconds (bsp)
1:11 hours (full vis),
1:19 hours (light -extra)
* Construction *
Base : Completely from scratch
Editor used : Q3Radiant v1.81 & v1.97 & v2.01
Known Bugs : None of importance 8-)
Build time : Weeks sorta :)... lost track...
New Textures : yes... 13 new textures (Terragen) used as paitings
Levelshot touched up by Pot <**email removed**>
Thanx folks :))
New Sounds : nope...
* Credits *
Thanx to id Software, for Doom, Quake, Quake II, and Quake3Arena.
* Legal Stuff *
This level is (c) 2000 Christoph A. Loewe (AEon).
You are not to include or distribute this map in any sort of commercial
product without first obtaining permission from the author. You may not mass
distribute this level via any non-electronic means, including but not limited
to compact disks, and floppy disks.
* Where to get this map *
www.planetquake.com/LvL AEons.gametown.de, www.quake3arena.de, and mirror sites.