Body of DOOM
by Cold
================================================================
Title : Body of DOOM
Date : 06/09/2000
Mapname : cq3dm1.bsp
Author : Gilbert Rizo, "Cold"
E-mail : **email removed**
Web Page : **invalid URL**
**invalid URL**
Description : Quake III: Arena deathmatch
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* Description *

Game type : 1v1, teamdm, ffa
Players : 2-6
Respawns : 8
New Sounds : No
New Models : Yes, Slaughtered Doom, by Oak **invalid URL**
New Textures : Yes, Sky from Iikka's q3 ikbase texture set **invalid URL**
Build Time : 2 weeks
Compile Time : fullvis - 51min

* Map Info *

Total Brushes : 1027
Total Entities : 306
Net brush count (non entity) : 657
ammo_lightning : 1
ammo_rockets : 1
ammo_shells : 1
func_group : 39
Info_player_dethmatch (respawns): 8
Info_player_intermission : 1
item_armor_body (red armor) : 1
item_armor_combat (yellow armor): 1
item_armor_shard : 14
item_health (yellow orb) : 1
item_health_large (gold orb) : 2
item_health_small (green orb) : 15
light : 156
misc_model : 20
target_location : 7
target_position : 20
target_speaker : 10
target_push : 3
weapon_grenadelauncher : 1
weapon_lightning : 1
weapon_plasmagun : 1
weapon_rocketlauncher : 1
weapon_shotgun : 1

* Credits *

Methos, Zoid and the rest of the people who gave me feedback.
Menkent for testing the map on his server.
Oak for making the slaughtered DOOM model **invalid URL**
Iikka's for his q3 ikbase texture set **invalid URL**

* Copyright / Permissions *

Copyright (2000) by Gilbert Rizo. All rights reserved.

This package may only be distributed by means of electronic transfer,
free of any charge to the recipient, and may not be modified in any way.
All the files included in the original package must remain intact and
unmodified.

This package may not be distributed on any CD-ROM, nor be
used on a commercial multi-player server without the prior,
explicit written consent of Gilbert Rizo.

Clear