title: Genom Warehouse [DM Edition]
email address: **email removed**
description: A Quake III version of the classic
"cs_assault". Quite a few things
have changed from the original!
skills 0,1,2,3: no
deathmatch: yes (lots of people!)
CTF: no (play the CTF edition)
Bot File (aas): yes
new sounds: no
new graphics: yes (lots of textures)
new music: no
how to play place w4warehouse.pk3 in your /baseq3/ folder
type /map w4warehouse
type /addbot <botname> <skill>
hit ~ (to clear the console)
This map is a conversion of the classic HL:Counterstrike map "cs_assault" - although
a lot of things are different - no ladders to mention one thing, as we don't have those
in Quake III :) .. and I added some other stuff, so it's not an exact conversion.
Still, it came out pretty good and it looks wonderful compared to my previous works.
Fixed HOM effect in tunnel (thanks Dalmar, Streak)
Changed skybox to prevent rocketjumping out of level (thanks Streak)
base: cs_assault (no copying involved)
editor: Q3Radiant 197 by Id Software
other progs: no
know bugs: none known
build time: about 3 weeks of spare time
thanx to ...
The guys at www.shaderlab.com, they make cool textures!
[BAMM]Hipshot, [bgc]Probotector, and some people in #q3mods and
#qeradiant at irc.telefragged.com for giving me feedback :)
Distribution / Copyright / Permissions
No bloody copyrights as far as the map is concerned, just dont
claim you made it, because I did :D
Quake III Arena is a registered trademark of
id Software, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.