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Lost Forever
KODIAK

Finished: 26 May 2000 Relased: 6 June 2000 =========================================================================== Title : Lost Forever Filename : q3tbdm4.bsp .zip contents : q3tbdm4.pk3 q3tbdm4.txt Author : KODIAK (aka Balazs Torok) Email Address : **email removed** Author Homepage : **invalid URL** Description : Lost Forever is a very fast 1on1 level. You shouldnt expect the flashy sceenery that was displayed in q3tbdm3 but the gameplay should be intense and more balanced than in my previous map. Additional Credits to : Predator4 my brother for testing and ideas. Gergely "immoral" Baross for testing. Chei for testing Paul Jaquays for the Q3Radiant Editor Manual. Q3workshops Tutorials. ID software for Doom, Q1, Q2 and Q3A. Special Thanks to : Galahan at The backburner for his help and ideas and for the space for my homepage Tigger_On for LvL and the beta section Beta testers : Ooze, pjw, Galahan, Zetla, Tommy Singh SiCdeth, Joseph Stalin Thank you for the comments guys Previous Relases : tbdm1 - DeathTrap, Q2DM tbdm2 - Maelstrom, Q2DM tbdm3 - Iron Fortress, Q2DM tbdm4 - Maelstrom II, Q2DM tbra1 - A Knights Test, Q2DM (rail arena) q3tbdm1 - Airborne, Q3ADM (motw on QIC) q3tbds1 - Dead Simple, Q3ADM (3rd prize on PureDM) q3tbdm3 - Pit and the Pendulum, Q3ADM (motw on PQ!) Comments : Funny name ppl would think... The name of this map does not mean that you will be lost forever in the complexity of this map :) I think ppl shoul be familiar with this level after only a few games. I choose this name for another reason: This is propably my las map for Q3A... And I have lost something recently that was precious for me although I just couldnt realise that at that time. Anyway I feel that what I have lost is gone forever... On gameplay and bots : As I have mentioned before I focused mainly on the gameplay on this map. It is fast. (I got a headache watching Predator4 and Immoral testing the map) Bots use the map pretty well. The only small problem is that they tend to get disoriented near the Mega Health. First I assigned my favourite bots for this level (Uriel and Klesk) but they are not much of a challenge so I put in two more challenging ones. Listening to the advice of the beta testers :) BTW we allways bottest my maps on Nightmare skill level and against Major who is imho the best bot. But enough of bots for they do not matter really. I personally recomend this map for 1on1 play. I think a 3 or 4 player ffa night be fun as well. You can use it for 2vs2 for it has the locations altough I think its a bit small for that. On the gothic style : The main reason for me statring making maps for q3 was this gothic style. I know many ppl are just sick of it. I personally cant get enough of it :) On the lighting : Many people were complaining about the use of lighting in my previous map. And I saw a review that contained some ugly pictures of the map... I made the lighting using a Voodoo III video card. The lighting effects may change if you have a different video card or different cfg settings. On this level I changed the intensity of the yellow lights. So they do not look so yellow. Anyway if you have doubts how the level should look like visit the info page at: **invalid URL** If you do not see the same effects that are on the sreenshots you propably have a .cfg file that messes up the intensity and/or ambience of lighting... =========================================================================== * Play Information * Single Player : Yes (.aas included) Cooperative : No Deathmatch 2-4 : Yes (1on1 recommended!!!) Deathmatch 5-16 : not recomended DM start points : 5 New Sounds : No New Graphics : No New Music : No CD Track : 0 =========================================================================== * Construction * Base : New level from scratch Editor(s) used : Q3Radiant build 197 Build Time : 2 weeks + 1 week beta testing at LvL Compile Time : half an hour (on my Celeron 450Mhz) Known Bugs : none =========================================================================== visit : **invalid URL** visit : **invalid URL** visit : **invalid URL** For Reviews visit : **invalid URL** visit : **invalid URL** =========================================================================== Downloads: -Airborne **invalid URL** -Dead Simple **invalid URL** -Pit&Pend.. **invalid URL** =========================================================================== * Legal stuff * -------------------------- Authors may NOT use this level as a base to build additional levels. You MAY distribute this BSP (for free), provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Unless for Profit then I MUST be contacted and Asked permission. Thanks Balazs Torok =========================================================================== Quake III Arena is a registered trademark of id Software, Inc.
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Comments:
58 comments (5.43 yrs ago)
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Downloads:
6,952 & 291 LiveViews (daily avg. 0.75)
File:
q3tbdm4.zip, 770.89 KiB
PK3 date:
5 Jun 2000
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