Medium sized deathmatch arena with a gothic theme.
Suppports Free for all and Team Deathmatch
author name : Etienne Smith
e-mail address : **email removed**
file name : esq3dm1.bsp
new graphics : yes * a shader of a brown banner
* red window shader - I made from a downloaded Q1 texture
new sounds : none
player spawn points : 10
suggested player load : 2-6
utilities used : q3radiant 1.81; Editpad
build time : 9 days
net brush count : 1099
compile machine : Pentium III 500 with 128 MB and a GeForce
compile times : bsp - 13 seconds
full vis - 244 seconds
extra light - 1034 seconds
known bugs : none
- The bowel in the level was much rounder at first. I had to
reduce it's amount of faces because it chowed about 50 frames
even on my GeForce.The amount of triangles visible from within
that room was reduced by about 3000.
Extract esq3dm1.pk3 into your "quake 3 arena\baseq3" directory. The level would be
available in the skirmish menu's. If not, start the game, bring down the console ('~') and
type in "map esq3dm1".
Id Software : for making the Quake III Arena and Q3Radiant
Jan Goyvearts : Editpad
Thanks to Id Software for making it possible for us to make maps for such a cool game.
You may distribute this package if it remians unmodified and this text file unedited.