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Dead Simple (2)
KODIAK

Finished: 20 Mar 2000 Relased: 21 Mar 2000 ===================================================================== Title : Dead Simple Filename : q3tbds1.bsp .zip contents : q3tbds1.pk3 q3tbds1.txt Author : Balazs Torok (aka KODIAK) Email Address : **email removed** Description : It has been some time since I last set foot on this map, it was back in Doom2 where you couldn't look up or down. Time has taken it's toll on one of the first battlegrounds of FPS history. The grass has dried out, the ceilling has collapsed on some parts of the map, the pillars have fallen and everywhere there is a sign of death and destruction. Many battles were fought on these grounds and I hope many will take place, altough it is very old and battered it is still Dead Simple. Additional Credits to : Zoltan (aka Predator4) my brother for testing and ideas. ]-[appy for the screenshot. ID software for Doom, Q1, Q2 and Q3A and especially Doom2. Other Maps By Author (for Q2): DeathTrap : It was my first map so be nice abut it :) Maelsrom : A huge map for teamplay. Didn't really work out. Iron Fortress: F2F rulez (reviewed at QIC) Maelsrom II : F2F or 4 player dm on a pumping station (reviewed at QIC) (for Q3A): Airborne : a space map for f2f or 4-6 player dm. It worked out nicely for 2vs2 as well (reviewed at QIC) Event Horizont : Another map in space setting for f2f only. Comments : I personally really liked making this map, for my first experiences of "deathmatch" are strongly connected to Doom2 and it's dm levels. Me and my brother have connected a small laptop and our dx40 386 machine and wer chasing eachother on dm maps or teamed up to conquarethe imennse hordes of imps and cacodemons of doom2. The other thing is that it brought back many memories of mapmaking. I have made my first levels for doom2. Weapon placement is Doom weapons only... :) No BFG though, 'cause it would spoil gameplay... This map was inpired by and entered in the Pure DM Dead Simple Contest. Bots didn't really like this map :( They tend to do some stupid things... This is due to the compelxity of the surfaces all those cracks make them confused. And they are too lazy to jump :) ===================================================================== * Play Information * Cooperative : No Deathmatch 2-4 : Yes (1on1 recommended) Deathmatch 6-16 : not recomended Botmatch : Yes (.aas included) DM start points : 8 Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None CD Track : 0 ================================================================== * Construction * Base : New level from scratch Based on ID's Dead Simple for Doom2 Editor(s) used : Q3Radiant build 197 Known Bugs : None Build Time : 3 days Compile Time : 1 hour ================================================================== visit : http:///www.extra.hu/kodilair visit : http:///www.extra.hu/kodilairq3 visit : http:///www.mportal.hu ================================================================== Downloads: -Airborne **invalid URL** or **invalid URL** -Event Horizont **invalid URL** or **invalid URL** ================================================================== * Legal stuff * -------------------------- Authors may NOT use this level as a base to build additional levels. You MAY distribute this BSP (for free), provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Unless for Profit then I MUST be contacted and Asked permission. Thanks Balazs Torok
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13 comments (15.38 yrs ago)
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3,946 & 336 LiveViews (daily avg. 0.44)
File:
q3tbds1.zip, 1.04 MiB
PK3 date:
21 Mar 2000
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