Deadly Hall

Author: Enrico Nencini (Balder)
Email: **email removed**

Map Name: Deadly_hall.bsp (Deadly Hall)
Version: 1.1
Started: 27/02/2000
Completed: 12/03/2000
Updated: 21/03/2000
Editor Used: Q3Radiant
Project Time: 15 days (part-time)
Compile time: Less than 1 hour
Arena Size: Medium (4-6)
Bot Support: Yes


This is my very fisrt map, so any suggestion is really welcome, so i can improve my design in future maps. Feel free to mail me any comment/insult/idea or whatever. Hope eyou enjoy this map, which is not bad at all as a first map in my opinion. The action is mainly located in the big hall, and that's why i named it "deadly hall". Anyway the hall imho is not the best room i've made...Anyway, get there and frag those bots (or better, your friends...)!
Note: one bot is always standing in front of where the quad damage is going to appear, i don't really know how to solve this little bug. Other than that, bots behave quite good.
Remember to select "lightmap" and not "vertex" in the lighting option in Q3 as this is visually FAR better! I included all needed textures, and you can see credits in the relatives "readme" in the /textures directory.

-Enrico Nencini (Balder)

PS - For future magazines interested in putting this map on your CD, the process is as follows: Email me for permission, upon permission agree to send me a free copy of the issue with my map on the CD, send me the magazine. I don't care what language it is in (you French hear me?).

*** This zip/pak/map may be distributed in its original form (unmodified) and for non-profit only.
Commercial distribution of any materials contained in these archives are prohibited. If you are
not sure if what you are doing is acceptable, JUST DO NOT DO IT. Copyright 2000 Nencini Mar. ***