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Q3A Database
Drastic City
Drastic City - Mark "Fubar" Wheeler **email removed** http://www.markwheeler.com Build Time: 2.18.00 - 2.28.00 Tweaks and Fixes 2.28.00 - 3.3.00 Update 3.15.00 - Fixed some texture problems and substituted the lightning gun for the grenade launcher. These are not show stoppers. You can download a BSP update from http://www.markwheeler.com/games.html Map trivia - > All building textures are from real sites in Rosslyn and Springfield, Virginia and Silver Spring, Maryland. The photographs were taken with a Canon Powershot S10 digital camera and manipulated in Photoshop 5.5. > The two largest towers' textures are from the Gannett/USA TODAY buildings in Rosslyn, Virginia. The apartment textures were taken from the exterior of my apartment in Alexandria, Virginia. > The manhole covers are the jump pads. > I included the grappling hook (unskinned) just for giggles. > Bots have a tendency to stay street level. But they spread out all over the level. I hae played with up to 14 bots. > If you wish to use the textures in your own level, drop me an email so I can check out your work! Thanks in advance. > To run the level, load Quake 3 and bring down the console. Type "/sv_pure 0" Then "/map drasticcity" Disclaimer - I have a 500MHZ PIII with 256mg RAM and an ASUS 3800 Deluxe. This level has FPS levels of 20-60 depending on where you are. This is with up to 14 bots. Your results may vary. Compile Times On 500MHZ PIII BSP time: 6 seconds VIS time: 3570 seconds - (59 minutes) LIGHT time: 17080 seconds - (4.75 hours)
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