Q3A Database
Oblivion Temple
================================================================ Title : Q3Shov2: Oblivion Temple PK3 Name : q3shov2.pk3 Date : 16th Mar 2000 Author : Sean "ShoveL" Edwards Email Address : **email removed** Home Page : www.jspace.net/shovel Description : My First real attempt at a Quake 3 map Based on a castle type Temple theme, my focus was to create a well flowing map that incorporated some experiments I'd been trying out in small research maps. I'm realy happy with it :) Additional Thanks to : To start off with a BIG thanx to Wolfman, who let me borrow one of his 32MB TNT2 770's and for compiling the final versions, of which would have taken approximatley 30hrs on my P2 233 96MB, took only 15hrs on his P3 500 :) Peej, for using his addiction map readme for a template ;) Play Testers: Marem, Vampyre, Jugga, Withheld, Evol, Bastage, Frog, Silly Billy, Omagon Scythe, BSS. Additional Notes : You'll need that Portable Teleporter to get Mr Quad Previous Work : Q1shov1 - Quake 1 ComplexA_v2 - Quake 2 STG - Quake 2 GLANVenue - Quake 2 ================================================================ * Play Information * Game : Quake 3 Bot Match : AAS Included Deathmatch : 1on1, 2on2, 3-6FFA Capture The Flag : No * MAP Information * BSP Name : maps/q3shov2.bsp Extra LIGHT : Yes VIS level 4 : Yes * Construction * Base : New New Textures : textures\common\drkcld.tga, comes from mapmedia.pk3 from the Q3Radiant tools New Shaders : No Construction Time : 3 months Editor used : Q3Radiant (builds 174 to 181) Qutilities : Q3MAP Other utilities : BSPC Known Bugs : Light leak, into area's above teleporters Bots will not go for the Quad ;) R_FindImageFile could not find 'textures/sfx/powerupshit.tga in shader 'testures/common/teleport No idea about this one??? does not effect the map though longname in q3shov2.arena script "The Oblivion Temple" does not appear during load No idea about this one either, its syntax is correct??? * Copyright / Permissions * All original and composed textures in this level remain property of the sources respective owners. All original and edited shaders in this level remain property of the sources respective owners. You may NOT use this level as a base to build additional levels and MAY use the textures and shaders but give credit where credit is due. You MAY distribute this PK3 in any electronic format (BBS, Internet, CD, etc) as long as you contact me first, include all files intact in the original archive, and send me a free copy (if it's a CD :) Thanks. * Where to get this level * www.Jspace.net/shovel
Context menu

For options and more

OK, Got it