Oblivion Temple
Title : Q3Shov2: Oblivion Temple
PK3 Name : q3shov2.pk3
Date : 16th Mar 2000
Author : Sean "ShoveL" Edwards
Email Address : **email removed**
Home Page : www.jspace.net/shovel

Description : My First real attempt at a Quake 3 map
Based on a castle type Temple theme, my focus was to
create a well flowing map that incorporated some experiments
I'd been trying out in small research maps.
I'm realy happy with it :)

Additional Thanks to : To start off with a BIG thanx to Wolfman, who let me borrow one
of his 32MB TNT2 770's and for compiling the final versions, of which
would have taken approximatley 30hrs on my P2 233 96MB, took only 15hrs
on his P3 500 :)
Peej, for using his addiction map readme for a template ;)

Play Testers: Marem, Vampyre, Jugga, Withheld, Evol, Bastage, Frog, Silly Billy, Omagon
Scythe, BSS.

Additional Notes : You'll need that Portable Teleporter to get Mr Quad

Previous Work : Q1shov1 - Quake 1
ComplexA_v2 - Quake 2
STG - Quake 2
GLANVenue - Quake 2


* Play Information *

Game : Quake 3
Bot Match : AAS Included
Deathmatch : 1on1, 2on2, 3-6FFA
Capture The Flag : No

* MAP Information *

BSP Name : maps/q3shov2.bsp
Extra LIGHT : Yes
VIS level 4 : Yes

* Construction *

Base : New
New Textures : textures\common\drkcld.tga, comes from mapmedia.pk3 from the Q3Radiant tools
New Shaders : No
Construction Time : 3 months
Editor used : Q3Radiant (builds 174 to 181)
Qutilities : Q3MAP
Other utilities : BSPC

Known Bugs : Light leak, into area's above teleporters
Bots will not go for the Quad ;)

R_FindImageFile could not find 'textures/sfx/powerupshit.tga in shader 'testures/common/teleport
No idea about this one??? does not effect the map though

longname in q3shov2.arena script "The Oblivion Temple" does not appear during load
No idea about this one either, its syntax is correct???

* Copyright / Permissions *

All original and composed textures in this level remain property of
the sources respective owners.

All original and edited shaders in this level remain property of
the sources respective owners.

You may NOT use this level as a base to build additional levels and
MAY use the textures and shaders but give credit where credit is due.

You MAY distribute this PK3 in any electronic format (BBS, Internet,
CD, etc) as long as you contact me first, include all files intact in
the original archive, and send me a free copy (if it's a CD :) Thanks.

* Where to get this level *