Q3A Database
Kihaku (Intensity)
================================================================ Title : Kihaku (Intensity) PK3 Name : t8dm5.pk3 Date : April 17, 2000 Author : Todd 'Mr.CleaN' Rose Email Address : **email removed** Home Page : http://www.planetquake.com/mrclean/ Misc. Info : This map is NOT intended to be a factual recreation of a Japanese environment. It IS intended as a fantasy battle arena with a Japanese influence and theme. Additional Notes : Taiko drum wav is mixed from clips by the excellent taiko group, Kodo Thanks to : id Software (of course) Kodo Playtesters (Alcactraz & his gang, Scampie, Wiebo, Killer, Biff, Johnny, and anyone I've forgotten) ================================================================ * Play Information * Game : Quake 3 Bot Match : Route Included Deathmatch : 1on1, 3-6FFA Capture The Flag : No * MAP Information * BSP Name : maps/t8dm5.bsp Shader Name : scripts/t8dm5.shader Textures : textures/t8dm5/* Sounds : sound/t8dm5/* Extra LIGHT : Yes VIS level 4 : Yes * Construction * Base : New New Textures : Yes, some modified from id textures, some from art sources, others original New Shaders : Yes, all based on orignal Q3 shaders Construction Time : 2 months Editor used : Q3Radiant (builds 174 to 181) Qutilities : Q3MAP Other utilities : BSPC, Photoshop, Paint Shop Pro * Copyright / Permissions * All original and composed textures in this level remain property of the sources respective owners. All original and edited shaders in this level remain property of the sources respective owners. You may NOT use this level as a base to build additional levels and MAY use the textures and shaders but give credit where credit is due. You MAY distribute this PK3 in any electronic format (BBS, Internet, CD, etc) as long as you contact me first, include all files intact in the original archive, and send me a free copy (if it's a CD :) Thanks.
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