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Blighted Nile
Jameson

:・゚✧:・.☽˚。・゚✧:・.::・゚✧:・.☽˚。・゚✧:・.::・゚✧:・.☽˚。・゚✧:・.:☽˚。・゚✧: Jamdm1 - Blighted Nile - Quake 3 Release :・゚✧:・.☽˚。・゚✧:・.::・゚✧:・.☽˚。・゚✧:・.::・゚✧:・.☽˚。・゚✧:・.:☽˚。・゚✧: ------------------------------------------------ (Jameson Deathmatch One) ------------------------------------------------ Author Names: Jam/Jameson/llanstoloq Real Name: James Jameson Email: **email removed** Date: 04/12/2023 (Quake 3 Release) 30/04/2023 (Quake Live Release) ------------------------------------------------ :・゚✧:・.☽˚。・゚✧:・.::・゚✧:・.☽˚。・゚✧:・.::・゚✧:・.☽˚。・゚✧:・.:☽˚。・゚✧: Map Info Duel: Yes (jamdm1) Deathmatch: Yes (jamdmq1) Team Deathmatch: Yes (jamdmq1) Ideal for 2v2 Player Spawns: 16 Disabled: Railgun, Heavy Machinegun Bot support: Yes Ambient sounds: Yes Slipgates: 2 Yellow Armour: 2 Red Armour: 1 Mega Health: 1 Rail: None Quad: jamdmq1 ------------------------------------------------ Install Place jamdm1.pk3 into /baseq3/ Start Q3 press ~ Type "/map jamdm1" (intended for duel) or Type "/map jamdmq1" (deathmatch/ffa with quad) :・゚✧:・.☽˚。・゚✧:・.::・゚✧:・.☽˚。・゚✧:・.::・゚✧:・.☽˚。・゚✧:・.:☽˚。・゚✧: ------------------------------------------------ Textures ------------------------------------------------ Q3 - Models & Textures QL Sinister - Decal icons and orange flare Sock - Egyptsoc pack Victor "DaEngineer" Karp's - Shibam's Palm tree, wood & rug textures from www.cgtextures.com sfx2 - slipgate texture Apologies if I missed anything ------------------------------------------------ Software ------------------------------------------------ Editor: Net Radiant Custom 1.6 Programs: Notepad++ Winrar Photoshop 2022/23 Bugs: None known baseq3: Devotion Build Time: QL Build - about a year of working on it casually Q3 conversion - about 8 months after the QL build. Would've been much sooner but ran into many hurdles, from the editor just flat out not accepting any default quake 3 textures after multiple re-installs of the game and editor, to conflicting shader files when you thought you re-directed the textures properly. I was determined to add the sinister decal icons as they were the most faulty texture to deal with. ------------------------------------------------ Big thanks to ------------------------------------------------ Spike - For Helping me port this to Quake 3 (They spent 4 hours getting the acid texture to work) Fossil - For Giving me the initial idea Coolface - For playtesting and feedback Dan - For playtesting and feedback Aug - - For playtesting and feedback cityy - For the easy to understand tutorials :・゚✧:・.☽˚。・゚✧:・.::・゚✧:・.☽˚。・゚✧:・.::・゚✧:・.☽˚。・゚✧:・.:☽˚。・゚✧: Source files included Enjoy! ------------------------------------------------ Abridged Story ------------------------------------------------ This is my first Id tech 3 map. Began early last year with the intention of making a duel map. Spoke to a friend about how Lostworld could be changed to introduce more counter play positions in duels and less traps and sneaking around. Started blocking out the lighting gun room and gave it a slipgate. Though you wouldn't know it, this map is basically a backwards version of lostworld with a few different layout and item position changes. Two of the biggest being the touch doors and slipgates. Converted from QL to Q3. QL version has a silver key that opens mega door. Q3 has a generic touch door. Both have no rail ------------------------------------------------ Copyright ------------------------------------------------ You may use the .map files to build new levels Copyright (c) 2023 James Jameson All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. ------------------------------------------------ Main Map Story (Waffle) ------------------------------------------------ (Wasn't going to add this originally since I wrote this a long time ago but Spike convinced me to) Blighted Nile is my first voyage into making maps for Quake 3/Quake Live. Features a techno Egyptian theme with a key. Intended for duels & 2v2 team deathmatch. The aesthetics of the map are inspired by the Egyptian levels of Hot Wheels: World Race 2003. Since people like to tribute songs to their maps. Xxtarlit⚸'s Fantazumu track helped me to conceptualize the techno Egyptian theme I was looking for. Barron dunes, floating pyramids, no sign of people, just the sound of devilish wind and a forgotten empire was the theme I wanted. I was introduced to the Quake For Newbies Discord around this time last year by a friend named Fossil after we met in the Open Fortress Discord. I didn't have any hours in Quake Live at this time but I played a few duels with the folks on there and really enjoyed my time. Though I was quite bad haha. I noticed I played the map Lost World quite a lot with people; Fossil gave me the idea of editing it for 1v1 play, which lead onto a lengthy discord call about what we would both change. We started with the lightning gun room. There's only 2 exits to that room which can easily be camped from outdoors. Not to mention the room is divided by a large cube, leading to some awkward fights. A third way of entering the room would help bring counter play to a disadvantageous position. A second teleporter leading into and out of the room has helped to end stalemates when playtesting in duels. The biggest and unorthodox change was the addition of the silver key (QL). It leads to a locked door lit by blue lights and right behind that door is the mega health. There's also a longer way of getting to mega, however players can get trapped easily when their opponent follows then in. Almost like a jail cell. The sand at the bottom of the pit uses a cushion brush for silent falls. The red armour and mega health are at the opposite ends of the map, while the yellow armours are more central or out of the way. 6 armour shards are purposefully placed for sneaking players in the corridors. There are 2 rocket launchers on the map. To make things more fair in my opinion. Keeping with the Lost World theme there's no rail. Lightning gun is meant to punish players on the bridge. Grenade launcher has a few spam locations. Plasma gun is like a budget lightning gun. The shotgun is for when you have no rocket launcher. The cess gun can help open the shutter doors for a quick peak near mega from the bridge. Blighted Nile was made completely from scratch after watching a few of cityy's tutorials. I also used Worldspawn's Q3A tutorials to familiarise myself with radiant. It's also where I got sock's Egypt pack from. The layout is like an inverted and reversed version of lostworld. Since then the map has featured in the first Quake for Newbies custom duel maps tourney that was held earlier this year on QL. Safe to say this map got banned a lot because that version is more unorthadox with a key and no rail. Generally when I've spoke to people in the community the first thing they point out is the big floaty pyramids, also that it was easy to familiarise yourself with the layout quite fast. I think the reception to this map has been positive overall with detail being the main focus of feedback for people. I added a quad version of the map when people suggested it could be good for 2v2s. :・゚✧:・.☽˚。・゚✧:・.::・゚✧:・.☽˚。・゚✧:・.::・゚✧:・.☽˚。・゚✧:・.:☽˚。・゚✧: ------------------------------------------------ Epilogue ------------------------------------------------ At this point I don't think there are any bugs left and I won't be updating this at all as I consider this final. If I release jamdm2 It won't have a lengthy story like this, there was a lot of history to this map that I felt needed to be added. Overall not bad for a first map. Again thanks to everyone who play tested and gave input on the map
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2 comments (13 days ago)
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547 & 97 LiveViews (daily avg. 0.63)
File:
jamdm1.zip, 20.96 MiB
PK3 date:
5 Dec 2023
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