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Egypt Crossings
LF*One4guN & s!n*Gerfy

Added: 5 Feb 2022
-------------------------------------------------------------------------------------- WARNING: BETA VERSION USAGE AT YOUR OWN RISK -------------------------------------------------------------------------------------- Special Thanks to: Sock for creating his great Egypt Texture Pack @ **invalid URL** Rhea for providing us all the kickass OSP versions @ www.orangesmoothie.org Todd Gantzler for modeling all the nice mapobjects we use Sock again for the great Nightball Skybox @ **invalid URL** -------------------------------------------------------------------------------------- Basic Information -------------------------------------------------------------------------------------- Title : Egypt Crossings by floGGerCODiNG Author : Sven 'LF*One4guN' Sodemann Alexander 's!n*Gerfy' Beck RC1-Release : 1 March 2003 Filename : Q3Flogger1 Requirments : Well, you should have Quake ]|[ Arena installed E-mail Address : **email removed** **email removed** Related Webpage : **invalid URL** **invalid URL** **invalid URL** Theme : Egypt -------------------------------------------------------------------------------------- Play Information -------------------------------------------------------------------------------------- Game : Quake III Arena & Team Arena (©id software) Bot play : Yes (not optimized) Deathmatch : Yes (Well, you could) Teamdeathmatch : Yes (Well, you could) Standard CTF : Yes (4-8 per team) One Flag CTF : No Overload : No Harvester : No -------------------------------------------------------------------------------------- Mapping Info & Construction -------------------------------------------------------------------------------------- Program : GTKRadiant 1.2.11 + 1.3.5beta + Q3MAP2 2.5.3 @ shaderlab.com/q3map2 Bot File (aas) : Yes new sounds : No new graphics : Yes new music: : No new Skybox : Yes new Models : Yes other : No Compile Time : 18sec(BSP) + 137sec(VIS) + 7328sec(LIGHT, BOUNCE=3) + 106sec(AAS) = 7589sec = 2.11h Compile machine : AMD Athlon 1.2 Ghz 448MB Ram Geforce 1 running @ Win XP Known Bugs : IT IS STILL A BETA VERSION -------------------------------------------------------------------------------------- Important Vital Special Map Statistics -------------------------------------------------------------------------------------- # Brushes : 2814 # Entities : 314 # Grid Points : 89670 # Point Lights : 24 # Spotlights : 0 # Area Lights : 3117 # Sun Lights : 1 # Total Lights : 4527 # Culled Lights : 122 # Luxels : 501255 Portal Clusters : 1003 Numportals : 2591 Numfaces : 4537 Active Portals : 5182 Hint Portals : 0 Vis Data Size : 128392 6 average number of passages per leaf 11 MB required passage memory -------------------------------------------------------------------------------------- Distribution / Copyright / Permissions -------------------------------------------------------------------------------------- Copyright 2003 Sven 'LF*One4guN Sodemann & Alexander 's!n*Gerfy' Beck, All rights reserved. Authors may NOT use this level as a base to build additional levels. This level is not made by or supported by id Software. It requires a registered version of QUAKE III ARENA. This compiled .bsp may *NOT* be decompiled or reverse engineered for any purpose whatsoever. Quake III Arena is a registered trademark of id Software, Inc. Quake III: Team Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
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Downloads:
465 & 459 LiveViews (daily avg. 0.54)
File:
q3flogger1.zip, 7.78 MiB
PK3 date:
15 Mar 2003
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