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Special Thanks to: Sock for creating his great Egypt Texture Pack @ www.planetquake.com/simland
Rhea for providing us all the kickass OSP versions @ www.orangesmoothie.org
Todd Gantzler for modeling all the nice mapobjects we use
Sock again for the great Nightball Skybox @ www.planetquake.com/simland
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Basic Information
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Title : Egypt Crossings by floGGerCODiNG
Author : Sven 'LF*One4guN' Sodemann
Alexander 's!n*Gerfy' Beck
RC1-Release : 1 March 2003
Filename : Q3Flogger1
Requirments : Well, you should have Quake ]|[ Arena installed
E-mail Address : **email removed**
**email removed**
Related Webpage : www.gerfy.de
www.localfame.de
www.project-sin.de
Theme : Egypt
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Play Information
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Game : Quake III Arena & Team Arena (Šid software)
Bot play : Yes (not optimized)
Deathmatch : Yes (Well, you could)
Teamdeathmatch : Yes (Well, you could)
Standard CTF : Yes (4-8 per team)
One Flag CTF : No
Overload : No
Harvester : No
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Mapping Info & Construction
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Program : GTKRadiant 1.2.11 + 1.3.5beta + Q3MAP2 2.5.3 @ www.shaderlab.com
Bot File (aas) : Yes
new sounds : No
new graphics : Yes
new music: : No
new Skybox : Yes
new Models : Yes
other : No
Compile Time : 18sec(BSP) + 137sec(VIS) + 7328sec(LIGHT, BOUNCE=3) + 106sec(AAS) = 7589sec = 2.11h
Compile machine : AMD Athlon 1.2 Ghz 448MB Ram Geforce 1 running @ Win XP
Known Bugs : IT IS STILL A BETA VERSION
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Important Vital Special Map Statistics
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# Brushes : 2814
# Entities : 314
# Grid Points : 89670
# Point Lights : 24
# Spotlights : 0
# Area Lights : 3117
# Sun Lights : 1
# Total Lights : 4527
# Culled Lights : 122
# Luxels : 501255
Portal Clusters : 1003
Numportals : 2591
Numfaces : 4537
Active Portals : 5182
Hint Portals : 0
Vis Data Size : 128392
6 average number of passages per leaf
11 MB required passage memory
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Distribution / Copyright / Permissions
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Copyright 2003 Sven 'LF*One4guN Sodemann & Alexander 's!n*Gerfy' Beck,
All rights reserved.
Authors may NOT use this level as a base to build additional
levels.
This level is not made by or supported by id Software.
It requires a registered version of QUAKE III ARENA.
This compiled .bsp may *NOT* be decompiled or reverse
engineered for any purpose whatsoever.
Quake III Arena is a registered trademark of
id Software, Inc.
Quake III: Team Arena is a registered trademark of
id Software, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.