email address: **email removed**
description: CTF for instagib
Bot File (aas): yes
new sounds: no
new graphics: yes
new music: no
Player load: 8-16
how to play place instactf1.pk3 in your /baseq3/ folder
choose it from the skirmish menu to play
editor: GTK Radiant
know issues: None yet
build time: about 3 weeks.
compile time: around 3 hours
Build PC: Athlon 900, 512Mb, GEFORCE 3
Evil lair for the evil 8 textures
MrLycon for the energy effects I added to the bounce pads & walls etc
Skybox by Sock (slightly edited by me to make it less blue & lighter)
All the custom textures/shaders added by me were based on either id or evil lair or MyLycon originals (except thr radiation signs, they are mine)
Special thanks to Pete the Ladd for the idea of doing an insta CTF map and feedback on its design.
This is a rerelease. The original has a problem in unlagged insta when the flag is sacrificed. That has now been fixed.
Oh and I also shoved an extra map in! As it uses the same texture set it doesnt take up much space. The reason it isnt getting a full relese is that it is slightly flawed. I couldnt get the bots to work so there is no support for them. Also because it is mostly curves (the reason the bot compile failed) it takes a while to load up and the fps are not what I would like. Having said all that it's kinda fun so I didnt want to scrap it totaly. The map is Curvature. It was originaly going to be instactf2 but now its just instactf1-x. It has no arena file so you need to call it from the console or vote it. \map instactf1-x
Quake III Arena is a registered trademark of
id Software, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.