Saxa Liquefacta

Date : 12/10/2018
Filename : akutadm2.pk3
MapName : Saxa Liquefacta
Author : AKUTA
Email : **email removed**

Website :

Description : New level made from scratch. This map has tourney more
: in mind than any other game type. However, it can be suited
: for 2-4 players with TDM in mind. Item placement is the
: same in all game modes. There is no power up(s), but a
: red armor and mega health are included. The bots roam
: as good as can be expected, and do collect all items.
: Several textures I created and implemented into the map.
: Several textures were used from Phantazm's GeoTechnic
: map (phantq3dm6_mc) which were based on textures
: from according to Phantazm in his notes.
: The weapon marker textures are from flipout.
: Skybox selected is: Stormy Days by Hipshot.

Credits : ID Software
: Phantazm (modified by AKUTA)
: Skybox--Stormy Days (Hipshot) *Very nice skybox
: Flipout
: Gtk-Radiant
: Percy Duke for high wind sound
: Photoshop
: Sincere apologies for anyone I forgot to mention.

Maps :AKUTATOURNEY -- ------------Centrifuge
:AKUTATOURNEY2- ------------Blitz
:AKUTATOURNEY3- ------------PowerStroke
:AKUTATOURNEY4- ------------Military Complex
:AKUTATOURNEY5- ------------Core Gravity Drive
:AKUTATOURNEY6--------------Deep Purple
:AKUTATOURNEY8--------------Running Man
:AKUTADM2----------------------Saxa Liquefacta
:All can be obtained at my website:


Base : New level made from scratch

Editor : Gtk-Radiant
Bugs : None.
Build Time : 1 week
Compile Time : 7 minutes
Music : Yes
Sounds : Yes
Bot Support : Yes
Application : 2-4 Players FFA ; TDM ; TOURNEY
Weapons : All

***Copyright / Permissions***

Quake 3 Arena is a registered trademark of ID Software, INC. This map
incorporates textures from which have been modified
by multiple map authors including myself. Other authors textures used include
hipshot (skybox), phantazm, flipout, and ID Software. Other textures are
created by the author. See above information for more details.
You may distribute this map FREELY via internet, provided you include
this TXT (readme) file and leave the archive intact with no modifications.
If you would like to use this map in any other way,
please contact me via email: **email removed** or reach me at

Special Gratitude: ID Software, because without your game this would not exist.