Q3A Database
Frozen Abyss
================================================================ Title : Frozen Abyss PK3 Name : spwn3dm3.pk3 Date : 10 march, 2002 Author : Jose Miguel "nanoSpawn" Alcazar Antich Email Address : **email removed** Home Page : Misc. Author Info : the author is a twat Description : My third q3a map, the one i love more, but at the time, the one i hate more... Additional Thanks to : Loads of people, for sure, firstly, the whole #terrafusion crew, you know who you are. Of course, dudes at #quake-bsp-maps And how can i forget about my friends? Auhsan, Ironhammer, Dmo, KDT, Llorens... Leonito, for his great support and advices 4Q, for being Da Webmastah, and a funny bastard Zippie, without him this map would be abandoned right now Cybear and Bal for testing and general whining And some more ppl, tho, if i've forgot about you, just slap me next time we meet on the usual ircroom, and i'll do nothing, but feel sad =( Id Software, for their games Roscharch and Pete Parisi, you dudes are great And Peej, i've blatantly ripped this txt from addict, blame on me =( Additional Notes : You can find a txt talking about the texutes into the textures/ directory, go check it for proper credits to the owners of the textures i've used Previous Work : spwn3dm1 : The Spawn's Killing Zone spwn3dm2 : Aeternal Nights ================================================================ * Play Information * Game : Quake 3 Bot Match : Route Included Deathmatch : 1on1, 2on2, 3-6FFA Capture The Flag : No * MAP Information * BSP Name : maps/spwn3dm3.bsp Shader Name : scripts/spwn3dm3.shader Textures : textures/spwn3dm3/* Extra LIGHT : No Vlight : Yes VIS level 4 : Yes * Construction * Base : New New Textures : Yes, based on Vendetta (almost untouched) and Meatpack New Shaders : Yes, all on the textures i've used Construction Time : WAY too much Testing Time : a month Editor used : GTKRadiant (loads of builds) Qutilities : Q3MAP Other utilities : BSPC, Photoshop, Editplus Known Bugs : A couple sparklies and zebraings, tho, but nothing more * Copyright / Permissions * All original and composed textures in this level remain property of the sources respective owners. All original and edited shaders in this level remain property of the sources respective owners. You may NOT use this level as a base to build additional levels and MAY use the textures and shaders but give credit where credit is due. You MAY distribute this PK3 in any electronic format (BBS, Internet, CD, etc) as long as you contact me first, include all files intact in the original archive, and send me a free copy (if it's a CD :) Thanks. * Where to get this level If you got this txt you should have the map!
Context menu

For options and more

OK, Got it