Frozen Abyss
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Title : Frozen Abyss
PK3 Name : spwn3dm3.pk3
Date : 10 march, 2002
Author : Jose Miguel "nanoSpawn" Alcazar Antich
Email Address : **email removed**
Home Page :

Misc. Author Info : the author is a twat
Description : My third q3a map, the one i love more, but at the time, the one i hate more...

Additional Thanks to : Loads of people, for sure, firstly, the whole #terrafusion crew, you know
who you are.
Of course, dudes at #quake-bsp-maps
And how can i forget about my friends? Auhsan, Ironhammer, Dmo, KDT, Llorens...

Leonito, for his great support and advices
4Q, for being Da Webmastah, and a funny bastard
Zippie, without him this map would be abandoned right now
Cybear and Bal for testing and general whining
And some more ppl, tho, if i've forgot about you, just slap me next time we meet
on the usual ircroom, and i'll do nothing, but feel sad =(

Id Software, for their games
Roscharch and Pete Parisi, you dudes are great
And Peej, i've blatantly ripped this txt from addict, blame on me =(

Additional Notes : You can find a txt talking about the texutes into the textures/ directory, go check it
for proper credits to the owners of the textures i've used

Previous Work : spwn3dm1 : The Spawn's Killing Zone
spwn3dm2 : Aeternal Nights

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* Play Information *

Game : Quake 3
Bot Match : Route Included
Deathmatch : 1on1, 2on2, 3-6FFA
Capture The Flag : No

* MAP Information *

BSP Name : maps/spwn3dm3.bsp
Shader Name : scripts/spwn3dm3.shader
Textures : textures/spwn3dm3/*
Extra LIGHT : No
Vlight : Yes
VIS level 4 : Yes

* Construction *

Base : New
New Textures : Yes, based on Vendetta (almost untouched) and Meatpack
New Shaders : Yes, all on the textures i've used
Construction Time : WAY too much
Testing Time : a month
Editor used : GTKRadiant (loads of builds)
Qutilities : Q3MAP
Other utilities : BSPC, Photoshop, Editplus
Known Bugs : A couple sparklies and zebraings, tho, but nothing more

* Copyright / Permissions *

All original and composed textures in this level remain property of
the sources respective owners.

All original and edited shaders in this level remain property of
the sources respective owners.

You may NOT use this level as a base to build additional levels and
MAY use the textures and shaders but give credit where credit is due.

You MAY distribute this PK3 in any electronic format (BBS, Internet,
CD, etc) as long as you contact me first, include all files intact in
the original archive, and send me a free copy (if it's a CD :) Thanks.

* Where to get this level
If you got this txt you should have the map!

Clear