Q3A Database
******************************************** AKUTATOURNEY7-------Desalination ******************************************** Date : 11/5/2016 Filename : akutatourney7.pk3 MapName : Desalination Author : AKUTA Email : **email removed** Website : http://www.akuta.proboards.com Description : Desalination plant turning sea water into fresh water. : Lush blue sky surrounding a desalination plant that has been : turned into a arena of death! Running pipes course throughout the : level while other machines convert sea water into fresh water, or : something along those lines. =] Map best played as a 1v1, but : 2v2 is possible. Small ffa be fine within 3-4 players. : Good vertical gameplay, good flow, and connectivity. : Bots play well, and will obtain the megahealth without the use of the portal : as well as the two yellow armor's. Credits : ID Software : Kevin Johnstone (Rorshach) (Modified by AKUTA) : Lunaran skybox, couple shaders and textures. : Yves Allaire evil lair for 1 texture : Gtk-Radiant : Rorshach textures are used but heavily modified by myself (AKUTA) : CGtextures.com : Sincere apologies for anyone I forgot to mention. Maps :AKUTATOURNEY ---Centrifuge :AKUTATOURNEY2---Blitz :AKUTATOURNEY3---PowerStroke :AKUTATOURNEY4---Military Complex :AKUTATOURNEY5---Core Gravity Drive :AKUTATOURNEY6---Deep Purple :AKUTATOURNEY7---Desalination :All can be obtained at my website: www.akuta.proboards.com ***Construction*** Base : New level made from scratch Editor : Gtk-Radiant Bugs : None. Build Time : 3 weeks Compile Time : 20 minutes Music : Yes Sounds : Yes Bot Support : Yes Application : Tourney**2-4 players max Weapons : Shotgun ; Grenade Launcher ; Rocket Launcher ; Lightning Gun : Railgun ; and Plasma Gun ***Copyright / Permissions*** Quake 3 Arena is a registered trademark of ID Software, INC. and several textures created by them is used on this map. This map also incorporates textures from Kevin Johnstone (Rorshach modified by AKUTA), Lunaran, and cgtextures.com You may distribute this map FREELY via internet, provided you include this TXT (readme) file and leave the archive intact with no modifications. If you would like to use this map in any other way, please contact me via email: **email removed** or reach me at http://www.akuta.proboards.com Special Gratitude: ID Software, because without your game this would not exist.
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