Gametype: FFA, Team Deathmatch, Tournament
Capacity: 2-6 players
Bot Support: Yes
Author: Pat Howard
Email: **email removed**
Goldleaf was designed for the 2014 Mapcore Quake III 15th Anniversary
Contest. The challenge was to create a map that plays in FFA mode with
4-8 players. I decided to create a fairly open, two-atrium indoor/
outdoor design with a lot of vertical action and S-shaped paths. The
gapped bridge in the outdoor area holds a red armor and requires a
high and vulnerable jump over the center of the room, which is an idea
I have always wanted to incorporate into a design. This map was made
in just six weeks, including two weeks of gameplay prototyping, and it
is my largest map to date.
The map is playable in tourney mode as well. Setting the gametype to
tournament adds a YA, removes the battle suit, and takes away a little
The visual goal was to create a tech theme, but without all the usual
tech assets, e.g. crates, pipes, and vents. Instead, I wanted to
create somewhat more classical roman/byzantine-inspired architecture
and then find a way to texture it tech. That said, it's not all vaults,
domes, and arches. I didn't hold myself back from including some
futuristic geometry as well. The architecture of the outdoor area was
heavily inspired by St. Bart's Church in midtown Manhattan, whereas
the indoor areas were more of my own spin on the tech/classical fusion.
If you sit under the big dome and listen very closely, you may just
hear the hooting of the lonely old owl who lives in there :)
Please send any questions/comments to the email address given above.
CREDITS & THANKS
Ryan 'Thrik' Williams
Jochum 'Hipshot' Skoglund
Adam 'SyncError' Pyle
Matthew 'Lunaran' Breit
Ferdinand 'cityy' List
Emile 'Obsidian' Ong
fKd & NSW for testing during development
evillair (e8, evildsi, e6)
Hipshot (trees, terrain)
CG Textures (fallen leaves, roof)
Hazel Whorley (hw_lagoon skybox)
juskiddink (leaves in the wind)
greither (lonely owl)
DISTRIBUTION / PERMISSIONS
This map may only be redistributed with prior consent or submission
of the author, Pat Howard.
You may not alter the current state of this .pk3 file in any way
without my permission.
If this map is used as a base or starting point for another, you
must credit me in your readme.
Thanks for downloading!