Cosmic Cathedral
2001
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Title : bloodm1v2 (Cosmic Cathedral)
Filename : bloodm1v2.bsp
Author : Justin Carson
E-mail : **email removed**
Description : Quake III: Arena deathmatch level

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=Play Information=

- Unzip the contents of bloodm1v2.zip to your Quake3\baseq3 folder
- Run Quake III: Arena
- Type /map bloodm1v2 in the console.
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* Description *

-My first release.
-Floater/space map
-Made as a tribute to one of my favourite servers to play quake 3 on

People tell tales, and from what i hear, they say "in his hunt for satisfying arenas Xaero located a blood-stained Cathedral abandoned long ago and with his awe-inspiring inexplicable technology ripped it from the Earth and raised it up into the cosmos never to be seen here again."

Game type : Free For All.
Player load : 8 players or so should do the trick
New Sounds : No
New Graphics : Yes, custom textures.
Known issues : Theres a few spots i noticed but overall i dont think anything too major. This is my first release so expect some errors here and there. Fixed/addressed a lot but no doubt missed things.
Bot support : Yes bots. Had some initial problems getting bots to work, but i think they play ok now. They tend to avoid the side of the map with the TH symbol.
Secrets : yes one secret. A button/door combo.

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* Credits *

-Terryhell family of fraggers (**invalid URL**)
-Terrynator, for hosting all my alphas, betas and final products.
-www.map-center.com
-ID soft & Radiant developers
-Bubba's Arena Mapping Tutorials, these tuts got me started with the basics and some advanced skills, highly recommended to anyone not knowing where to start mapping for quake 3 arena.
Thank you to all the texture artists for use of their work:
-Nunuk
-Evil_Lair
-Kiltron
-Requiem
-Max Payne texture pack
-Mappers Charon, Jax_gator, Bal....their work blew my mind, made me want to map
-Thanks to anyone whom i may have forgotten
-Thanks for downloading :) Hope you enjoy
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* Copyright / Permissions *

Copyright (2001) by Justin Carson. All rights reserved.

This package may only be distributed by means of electronic transfer,
free of any charge to the recipient, and may not be modified in any way.
All the files included in the original package must remain intact and
unmodified.

This package may not be distributed on any CD-ROM, nor be
used on a commercial multi-player server without the prior,
explicit written consent of Justin Carson.

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