Aty3Dm9 :For Quake III Arena
by Anthony Tullo "AKA Kaustic"
Title: Sector 9 "The Cytherean Outpost
Filenames: aty3dm9.pk3, aty3dm9 Readme
Author: Anthony Tullo (Kaustic)
Address: **email removed**
Description:Small map ,2 to 6 players.
This map was built for the Maverick Servers and Gaming
"Summer 2013 Mapping Competition" though not fully completed
until after the end of the competition.
Map has been updated May 2018.It started out just to simply add a new passage
in the lower area that would take you to a jump pad that launched you to the
top level.During that process I determinded that the hull of the map had entirely
to many cuts in it and was producing alot of very small portals.So I ended up
for the most part replacing the hull and adding another passage in the lower
area, added some more ammo and health, changed one of the teleporter destinations,
added a texture with some lighting to emphisize the teleporter locations and
added the teleport holdable in the lower area.
Even with the added passages I lowered the brush count quite a bit when it comes
the structural brushes that make up the hull. Portals have been reduced from
540+ to 271.
Then the sky broke.For some reason a sky that had been working from the very
beginning was no longer working.It took me a few days to figure out that it
was the shader text that was causing the problem and to fix it.The sky is slightly
different now do to an added layer but for the most part resembles the original.
Matt "Lunaran" Breit- Textures and shaders.
Soc (Simon O'Callaghan)- Textures, Shaders and Tutorials
Kat - Textures
CGTextures - Textures
Map-Center(defunct) - Textures ,Author Unknown
Evil Lair(Yves Allaire) - Textures
iD Software - Textures, Shaders
Quake3World Level Editing Forum - Many thanks to AEon, Crayfish,
Obsidian, Eraser,akm ,mrd for
Sounds - www.freesfx.co.uk
Map Instructions: (I use UIE12. A very useful game interface).
Place aty3dm9.pk3 into your Quake3/baseq3/directory.
Launch game and go into the skirmish option and scan for levelshot.
Just fyi- I include every texture that I use in building maps(including default textures,models)
in directories exclusive to the map so as to avoid conflicts and even someone with a
corrupted PAK0 could still play the map and see everything in the map.
****Compiler: Q3map2Toolz v 0.6.16
Final Compile -BSP -meta -samplesize 4 -v -verboseentities
-VIS -saveprt -v
-LIGHT -bounce 8 -dirty -samples 4 -samplesize 4 -shade thresh 0.5 -v
-BSPC -forcesidesvisible -optimize
SP BOT support - YES. I recommend choosing from the following list of bots,These particular bots seem to play the map well.
One or More textures on this map have been created with images from CGTextures.com. These images
may not be redistributed by default.License info found at CGTextures.com
Please visit www.cgtextures.com
for more information.
Base: New level from scratch June / Aug 2013
Editor: Used:GtkRadiant-1.5.0 Apr 26 2007
Utilities: ArenaMaster, Pakscape, Audacity, 7-Zip
Known Bugs: None that I can find. :)
This file may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES ARE THE FILE OR THE
CONTENTS OF THIS FILE TO BE DISTRIBUTED ON CD-ROM,DVD,
or Blue Ray disc.
Quake III Arena is a registered trademark of
id Software, Inc.