Q3A Database
Sector 9 "The Cytherean Outpost"
********************************************************************************************* Aty3Dm9 :For Quake III Arena by Anthony Tullo "AKA Kaustic" ============================================================================================= ============================================================================================= Title: Sector 9 "The Cytherean Outpost Filenames: aty3dm9.pk3, aty3dm9 Readme File size: Author: Anthony Tullo (Kaustic) Address: **email removed** Description:Small map ,2 to 6 players. This map was built for the Maverick Servers and Gaming "Summer 2013 Mapping Competition" though not fully completed until after the end of the competition. Map has been updated May 2018.It started out just to simply add a new passage in the lower area that would take you to a jump pad that launched you to the top level.During that process I determinded that the hull of the map had entirely to many cuts in it and was producing alot of very small portals.So I ended up for the most part replacing the hull and adding another passage in the lower area, added some more ammo and health, changed one of the teleporter destinations, added a texture with some lighting to emphisize the teleporter locations and added the teleport holdable in the lower area. Even with the added passages I lowered the brush count quite a bit when it comes the structural brushes that make up the hull. Portals have been reduced from 540+ to 271. Then the sky broke.For some reason a sky that had been working from the very beginning was no longer working.It took me a few days to figure out that it was the shader text that was causing the problem and to fix it.The sky is slightly different now do to an added layer but for the most part resembles the original. ============================================================================================= Additional Credits: Matt "Lunaran" Breit- Textures and shaders. Soc (Simon O'Callaghan)- Textures, Shaders and Tutorials Kat - Textures CGTextures - Textures Map-Center(defunct) - Textures ,Author Unknown Evil Lair(Yves Allaire) - Textures iD Software - Textures, Shaders Quake3World Level Editing Forum - Many thanks to AEon, Crayfish, Obsidian, Eraser,akm ,mrd for thier suggestions. Sounds - www.freesfx.co.uk ============================================================================================= Map Instructions: (I use UIE12. A very useful game interface). Place aty3dm9.pk3 into your Quake3/baseq3/directory. Launch game and go into the skirmish option and scan for levelshot. ============================================================================================= Information: Just fyi- I include every texture that I use in building maps(including default textures,models) in directories exclusive to the map so as to avoid conflicts and even someone with a corrupted PAK0 could still play the map and see everything in the map. ****Compiler: Q3map2Toolz v 0.6.16 Final Compile -BSP -meta -samplesize 4 -v -verboseentities -VIS -saveprt -v -LIGHT -bounce 8 -dirty -samples 4 -samplesize 4 -shade thresh 0.5 -v -BSPC -forcesidesvisible -optimize SP BOT support - YES. I recommend choosing from the following list of bots,These particular bots seem to play the map well. Grunt Visor Patriot Razor Xaero Tank Jr Cadavre Phobos Hossman ============================================================================================ CGTextures Disclosure One or More textures on this map have been created with images from CGTextures.com. These images may not be redistributed by default.License info found at CGTextures.com Please visit www.cgtextures.com for more information. ============================================================================================= ============================================================================================= Construction: Base: New level from scratch June / Aug 2013 Editor: Used:GtkRadiant-1.5.0 Apr 26 2007 Utilities: ArenaMaster, Pakscape, Audacity, 7-Zip Known Bugs: None that I can find. :) ============================================================================================= Distribution Permissions This file may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES ARE THE FILE OR THE CONTENTS OF THIS FILE TO BE DISTRIBUTED ON CD-ROM,DVD, or Blue Ray disc. Quake III Arena is a registered trademark of id Software, Inc.
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