Team deathmatch: yes
Bot File (aas): yes
new sounds: no
new graphics: yes
new music: no
How to play: place map-vmpteam9.pk3 in your /baseq3/
type \map vmpteam9
type \addbot <botname> <skill>
hit ~ (to clear the console)
OR select vmpteam9 from the skrimish menu
Once I was asked to add some spawnpoints to the map mpteam9.
I liked this map (original). For some unknown reasons the
map wasn't released with Team Arena. While working on it I
was upset by its author's negligence and carelessness: he
seems to have no sense of symmetry. So, then I thought to
make of it an absolutely symmetrical map (except, of course,
red/blue division). Moreover, I tried to fix all the bugs
that I found on the map, including textures' shifting (yes,
there were such bugs on the original map, too - you can find
it in Internet and check it yourself).
Some Quake III Team Arena's items replaced or removed to
play under Quake III Arena.
Also the higher plarform and target were removed because of
their uselessness in the most skirmishes.
editor: Q3Radiant 202 by Id Software
other progs: q3map2
know bugs: none known
build time: unknown
Thanks to ...
Distribution / Copyright / Permissions
Copyright (c) I don't care of it
Quake III Arena is a registered trademark of id Software, Inc.
Enjoy it, - "by the community, for the community"