=====================================================================
title: Derwyll's Castle 2
file: nor3ctf1.pk3
author: David "Noruen" Adámek
email address: noruen[at]seznam[dot]cz
URL: -
version: 23.0
description: Large open arena separated into three main areas.
I recommend more than 4 players per team.
=====================================================================
Gameplay information
Tourney: no
Deathmatch: no
Team deathmatch: 4on4
Capture The Flag: 4on4 or more
Bot File (aas): yes
Other: no
New textures: yes; by author and sock (see author's note)
New sounds: yes
New models: yes
New music: no
How to play: place nor3ctf1.pk3 in your /baseq3/ folder
Map should be visible in maplist.
If not:
start quake3
hit ~
type \map nor3ctf1
type \addbot <botname> <skill>
hit ~ (to clear the console)
=====================================================================
Map info
Spawn locations: 7 each team
Description: My first map and first map for Q3A.
The story: The old muntain castle on the moon called
Muriest Darm orbiting around its planet
Derwyllus. It was built by unknown
civilisation and it served as some kind
of gate into something what is under the
surface of whole asteroid. Archeological
studies are necessary.
It is only one of the three months orbiting
around this planet and discovered so far.
On the second moon called Nigror is
a human colony.
=====================================================================
Construction
Base: none
Editor: GTK Radiant 1.5.0
Know bugs: none
Build time: about 1 year
=====================================================================
Author's note and thanks
In this map are used terrain textures created by
Simon O'Callaghan (Sock). Thank you.
Also one big "thank you" belongs to guys from quake3world.com/forum
forums for their help, testing and suggestions. Namely:
Anthem
Bliccer
cityy
corsair
fKd
Chretien
monaster
obsidian
Pat Howard
sock
Thanks to my family.
=====================================================================
**** IMPORTANT INFORMATION ***
MEMORY ISSUES
The map requires the default memory settings to be changed so that
the level will load correctly. If the map will not start from the
menu please check your memory settings with the console command.
The default value is "com_hunkmegs 56" and it needs to be changed
to the following "com_hunkmegs 96" or more.
=====================================================================
Distribution / Copyright / Permissions
Copyright (c) 2010 Noruen, noruen[at]seznam[dot]cz
All rights reserved.
Quake III Arena is a registered trademark of
id Software, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.