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Q3A Database
Beneath the Waves

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Beneath the Waves (Beta) by Wakey

Tourney & FFA map for Quake 3 Arena

[] About []
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Title: Beneath the Waves

File: beneath.pk3
BSP: beneath.bsp

Author: Wakey (Robin Pengelstorfer)
Age: 20
Email address: **email removed**
Website: www.darkrevelation...ertainment.com/
IRC: #quake.de
ICQ: 261110146

Construction Time: Less than 6 weeks
Tools used: GTK-Radiant 1.2.10 & 1.4, Q3map2 2.5.16, q3map2toolz, Picture Publisher 8, Milkshape 3D, Particle Studio
Compile Machine: Phenom II X6 1055T @ 3,6Ghz, 8Gb DDR3 Ram, ATI HD58300 @ 955Mhz

Description: Beneath the Waves is a "Steampunk" styled small-medium sized tourney map.

History: Beneath the Waves is my third release after Winternacht & Sommergewitter and Passing Uranus.
This time the goal of the map was not to create the most stunning or most detailed map, but to create a somewhat playable map.
Wich does not mean this map isnt pumped full with cool stuff ;)
This is a very long-to-release map, as the real buid time ws about six weeks, but strayed over 3 years.

[] System requirements []
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A 2ghz CPU and a gForce 3 Ti or equal should hopefuly do.

[] How to play []
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For Quake 3: Unzip the .rar file into your baseq3 directory
and you are ready to rock!

Type "\map beneath" into the console or choose the map through the skirmish menu.

[] Stuff []
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Botsupport: yes, and a quite good one too

New Textures & Shaders: yes. Many made by me, and the rest taken from Shub-Niggurath and thefury aka sumatra.
Some are modified to suit my needs.
Read the list below to see who made what.

New Skybox: yes, by Mighty Pete

If anyone discovers wrong or missing author details, contact me immediately so i can react as fast as possible!

File: Author:

textures/chili_glas/beneath_glass_3.jpg Wakey
textures/chili_light/kerze.jpg Wakey
textures/chili_light/kerzenschein.jpg Wakey
textures/chili_sfx/bubble.tga Id / Wakey
textures/chili_sfx/drip.jpg Wakey
textures/chili_sfx/wachs_weiss.jpg Wakey
textures/chili_vegetation/algen.tga Id / Wakey
textures/ente/algen.tga WoP Team
textures/ente/waterplant1.tga WoP Team
textures/ente/coral.tga WoP Team
textures/ente/fern.tga WoP Team
textures/ente/kupfer001.jpg WoP Team
textures/photorealistic_metal/metal023.jpg Berneyboy
textures/photorealistic_metal/metal026.jpg Berneyboy
textures/photorealistic_metal/metal074_modified.jpg Berneyboy
textures/photorealistic_metal/metal082.jpg Berneyboy
textures/photorealistic_metal/metal096.jpg Berneyboy
textures/photorealistic_metal/metal116.jpg Berneyboy
textures/photorealistic_sand/sand020_modified.jpg Berneyboy
textures/scorpion/detailedrandomtiledark3.jpg Cardigan
textures/scorpion/ornatediamondlight.jpg Cardigan
textures/scorpion/ornatediamondlightglow.jpg Cardigan
textures/scorpion/randomtilelightened.jpg Cardigan
textures/scorpion/spikypitdecor.tga Cardigan
remap_fx/gfx/2d/numbers/zero_classic.tga Wakey
remap_fx/gfx/2d/numbers/one_classic.tga Wakey
remap_fx/gfx/2d/numbers/two_classic.tga Wakey
remap_fx/gfx/2d/numbers/three_classic.tga Wakey
remap_fx/gfx/2d/numbers/four_classic.tga Wakey
remap_fx/gfx/2d/numbers/five_classic.tga Wakey
remap_fx/gfx/2d/numbers/six_classic.tga Wakey
remap_fx/gfx/2d/numbers/seven_classic.tga Wakey
remap_fx/gfx/2d/numbers/eight_classic.tga Wakey
remap_fx/gfx/2d/numbers/nine_classic.tga Wakey
remap_fx/gfx/2d/numbers/minus_classic.tga Wakey

[] Thanks to.... []
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all the people from quake.de

Ydnar (for q3map2 of course, the ultimative pwnage compiler)
Sock (for his great tutorials and Pyramid of the Magician, one of the best maps out there)
Cardigan (for his great tutorials, and of course for Estatica, maybe the best q3 map out there)

and Id Software for Q1, Q2 and Q3A of course ;D


[] Copyright / Permissions []
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This level is copyrighted by Robin "Wakey" Pengelstorfer, 2007.
Authors may NOT use this level as a base to build additional levels.

You may not include or distribute this map in any sort
of commercial product without my permission. You are
allowed to share, host and distribute this level via
internet as long as no fee is charged.
This .txt file MUST be included and the archive MUST remain unmodified.
Any forms of modifications without my permission are prohibited.

The textures used in this map are not to be used under
any circumstances in any commercial products. YOU are not allowed
to make any money directly/indirectly from their use.
This situation is not open to discussion and if I find them in
any commercial product I will insist they are removed.*

*Like Sock, in my opinion people wich get paid for making resources should do their job professionaly,
the community works hard for its resources and so should you do!
Altough if you want do use any of my textures (read the section "Stuff" to see wich are mine)
for any NON-COMMERCIAL/FREE product/map you may do so, as long as you drop me a few lines via mail and credit it correctly. ;)

Quake III Arena is a registered trademark of id Software, Inc.

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