You can also contact me in #quakelive on quakenet (cityy).
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play information(CPM):
tourney: 1on1
deathmatch: Small DM (up to 3 ppl)
team deathmatch: no
clan arena: no
CTF: no
Bot File (aas): yes
other: -
new sounds: no
new graphics: yes
new music: no
how to play: place ct3tourney1.pk3 in your /baseq3/ folder
start quake3
load up cpma
hit ~
type \map ct3tourney1
type \addbot <botname> <skill>
hit ~ (to clear the console)
OR select colors(ct3tourney1) from the skrimish menu
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info:
I started this map with the aim to create a simple good looking map
which should be done in 24 hours. Since I wanted to learn about cel shading anyway I decided
to give this map a cel shaded look! :D
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construction:
base: none
editor: GTKRadiant 1.5 by Id Software
other progs: The GIMP
know bugs: none known
build time: arround 24 hours of real work time
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Used materials:
- evillair - evil8 texture set - www.evillair.net/v2/
- CGtextures - Photo references for some of my textures - cgtextures.com/
- cha0s - part of the jump pad shader - www.chaosquake.de/
- hipshot - Skybox hip_miramar www.zfight.com
Thanks to:
- Phantazm11 for giving feedback about the basic theme
- the guys over at quake3world.com LEM forums
- everyone in #hoq and #quakelive who gave feedback
- Pat Howard, AEon and ZEphYR even though you might not know why :D
- the CPMA team - promode.org
- id software ofc. :)
... oh yer and to Tigger-oN, cause ..::LvL just rules!!!!!! ;))))
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Distribution / Copyright / Permissions
Copyright (c) 2010 cityy, cityy at gmx dot de
All rights reserved.
Quake III Arena is a registered trademark of id Software, Inc.
This level may be electronically distributed only at NO
CHARGE to the recipient in its current state, MUST include
this .txt file, and may NOT be modified IN ANY WAY. UNDER NO
CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM
WITHOUT PRIOR WRITTEN PERMISSION.
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