Airborne

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Finished: 10 Feb 2000
Relased:
=====================================================================
Title : Airborne
Filename : q3tbdm1.bsp
.zip contents : q3tbdm1.pk3
q3tbdm1.txt
Author : Balazs Torok (aka KODIAK)
Email Address : **email removed**

Description : Airborne is a dm17 style map in space
setting. It is my first map for Q3 though
I have made a few maps before for Q2.
I was learning the tricks of q3radiant on
this one so you will not find many curved
surfaces and due to the fact that the
map is set in space I couldn't put in as
many achitectural features as I wanted,
but the maps playability will compensate
for that part :) At least I hope so,
the map has been playtested by some of
Hungarys best players...
All in all be ready for some fast F2F
action on Airborne

Additional Credits to : Zoltan (aka Predator4) my brother for
testing and ideas.
]-[appy for compiling the map and
making the scrnshot
ID software for Doom, Q1, Q2 and Q3A.

Other Maps By Author (for Q2):

DeathTrap : It was my first map so be
nice abut it :)
Maelsrom : A huge map for teamplay.
Didn't really work out.
Iron Fortress: F2F rulez (reviewed at QIC)

Maelsrom II : F2F or 4 player dm on a
pumping station
(reviewed at QIC)

Comments : I had some problems with lighting the map,
our Riva is a bit lame and I didn't have
the opportunity to look at it on a v3
but it looks kinda allright on our machine.
I hope it will do.

=====================================================================

* Play Information *

Single Player : Have a look around
Cooperative : No
Deathmatch 2-6 : Yes (2-4 recommended)
Deathmatch 8-16 : not recomended
Botmatch : Yes (.aas included)
DM start points : 10
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
CD Track : 0

==================================================================

* Construction *

Base : New level from scratch
Editor(s) used : Q3Radiant
Known Bugs : I can't really say anything about this
one becouse the lighting looks pretty
strange on our Riva...
Build Time : Around three weeks
Compile Time : 40 hours on a SGI 1400 (4 CPU PIII-650,
1GB RAM)
==================================================================
visit :
visit :
visit :
==================================================================

* Legal stuff *
--------------------------

Authors may NOT use this level as a base to build additional
levels.

You MAY distribute this BSP (for free), provided you include this
file, with no modifications. You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact. Unless for Profit then I MUST be contacted and
Asked permission.

Thanks
Balazs Torok

Clear