* Map Information *
Game : Quake III Arena
Deathmatch : yes
Tourney : yes
Team DeathMatch : no
CTF : no
New Textures : yes (mostly the bot)
New Sounds : no
New Models : no
Power Ups : Invisibility, Haste
Traps : no
Secrets : yes (1)
* Construction *
Base : New
Compile machine : Win2000, 2000 MHz, 512mb RAM, GeForce MX440
Compile time : 38 seconds
Editor used : GtkRadiant 1.3.7-dev
Other programs : WinZip, Paint Shop Pro, Q3Toolkit
* About The Altar *
The Altar is a very small square map, reminding a pacman maze in design. There are four respawn rooms with weapons and the main court, where everyone meets - to kill each other. There's a random powerup in the middle of arena. Fighting here isn't about knowing the map - it's about having the skill.
Map is best suited for a tourney or small FFA (3 players), ideally as a practice ground or a warmup round. The graphics are vinyl, and sucky; note that this map is mostly a gameplay experiment and visuals weren't the target. The gameplay is rather different from normal quake experience - I hope it will be to your liking.
Map also includes a custom bot named Gorgon, which features a slightly modified Uriel skin. The bot is well-suited for the map, having haste, invisibility, rocket launcher and lightning gun for favorites. Still, better get yourself a human opponent and show your real skill!
Hope you will have fun with this one, it was certainly fun for me. Anyways, back to work on rotary08!
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional levels.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission! (Just ask)
You MAY distribute this BSP and associated files through the (internet,
FTP, local BBS etc.), provided you include this file and leave the archive