SubAir Reloaded
Date: April 15th 2009
Title: SubAir Reloaded
File: subair.pk3
Author: Victor "DaEngineer" Karp
Email address: daengineer [at] gmx [dot] de

SubAir Reloaded is based on a map I've made a long
time ago. I used new textures, new shaders, different music and
soundeffects, corrected many mistakes I had made concerning the
brushwork and altered a lot of structures.

Subsurface Airflow, the old version of the map, looked
like the cliché sewers of Hollywood. Now it looks a bit like
the cliché evil scientists hideout.
Play information

Tourney: yes
Deathmatch: yes
TDM: yes
CTF: no
Bot file (aas): yes
new sounds yes
new graphics: yes
new music: yes

How to play: Place subair.pk3 in your baseq3 directory.
The map is selectable in the skirmish menu.

Editor: GtkRadiant 1.5.0
Other progs: q3ase, q3map2toolz, MS Paint, Paintshop Pro 8
Build time: I don't know how long it took me to make the
old version of the map. The improvements were done
in less than one week

The background soundtrack is called "{factory}" and was made by
Ian "cornandbeans" Slider. You can find his newgrounds profile
on The song itself can be
found on

In SubAir Reloaded I've used textures of the texture packs "evil6"
and "evil8", made by Yves "evillair" Allaire. These textures were
taken from his website

The textures in the subfolder "subair" which is contained in the
subair.pk3 were made by me.
Thanks to...

...the whole q3ase team, I never learned how to use shaders without
your handy tool

...Ian Slider and Ives Allaire. A big thank you for sharing your work
for free Software and the inventors of the GtkRadiant.
Distribution / Copyright / Permissions

Copyright (c) 2009 DaEngineer
All rights reserved.

Quake III Arena is a registered trademark of id Software, Inc.

This level may be electronically distributed only at NO
CHARGE to the recipient in its current state, MUST include
this .txt file, and may NOT be modified IN ANY WAY. Uploading this
level to ANY website is PROHIBITED without prior written permission.