Q3A Database
Weird Wood
================================================================= Date: September 15th 2008 Title: Weird Wood File: Weird_Wood.pk3 Author: DaEngineer Email address: **email removed** Blog: http://victorkarp.wordpress.com A small deathmatch / tourney map, made in some kind of dwarf mine with a lot of wooden elements ================================================================= Play information Tourney: yes Deathmatch: yes, 2 to 4 players, maybe 5 TDM: no CTF: no Bot File (aas): yes Other: no New sounds: no New graphics: yes New music: yes (made by me - you will have to turn down the sound effects and put the music volume up) How to play: Place Weird_Wood.pk3 in your baseq3 directory. The map is selectable in the skirmish menu. ================================================================= Construction Base: none editor: GtkRadiant 1.5.0 other progs: PaintShopPro 8, q3map2toolz, FLStudio, Terragen know bugs: none build time: The basic skeleton in two days, after that around one month ================================================================= Credits The six skybox textures you can find in the "env" folder have been made by me with Terragen. Feel free to use them as long as you give credit to me. The other custom textures I used are from "texturen.thorsten-willert.de". These textures are: Bark_betula_0005_PSP Planks_brown_0003_PSP Planks_brown_0004_PSP Planks_green_0001_PSP Parquet_0003_TM Parquet_0004_TM Parquet_0005_TM Thuja_0001_GMP Wood_brown_0004_TM The music track you can hear in the background was made by me. ================================================================= Thanks to... Thorsten Willert. Thanks, dude, if you wouldn't make such nice textures, making this map hadn't been possible. Chris Vrenna. Yay, the American McGee's Alice soundtrack inspired me a lot, I think. What you did there was awesome. Thank you (and all the other people who made this wonderful game)! The guys who invented the GtkRadiant. I wanna marry you all. My Dad for always telling me how great the shit looks I create. id Software for producing Quake III, the greatest shooter ever. the guys from mapping-tutorials.de - you always supported me =) .:|Scout for some ideas what to include within this map :) ================================================================= Distribution / Copyright / Permissions Copyright (c) 2008 DaEngineer All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. Uploading this level to ANY website is PROHIBITED without prior written permission. =================================================================
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