better off dead

*** spirit3t2 - better off dead *** for quake III arena / cpma by spirit


GENEREAL MAP DATA
==================

MAP NAME : spirit3t2

LONGNAME : better off dead

PK3.NAME : spirit3t2.pk3

GAME TYPE : tourney / 2vs2 TDM / FFA
TDM 2vs2 recommended

MOD : recommended : CPMA - playmorepromode.com/

MAP THEME : industry base

BASE : new map from scratch

BUILD TIME : > 40 h

COMPILE TIME : < 1 h @ Pentium M 1500

STUFF USED : * qeradiant 1.50 RC-1 (linux build)
* qeradiant 1.4 stable (linux build)
* q3map2 (linux build)
* debian gnu/linux
* chianti

RELEASE DATE : 04-27-2007

FILE SIZE : ~5 MB

NOTES : a slightly modified version of this map is included in the
map-center OA mappack as mc-oa-dm05.

GAMEPLAY
=========

BOTS : doom, phobos

WEAPONS : SG, GL, RL, PG, RG, LG

ITEMS : 2 YA, 1 MH, 1 JA (CPMA/OSP only) various health and shards
TDM-only: Quad, 1 additional JA (CPMA/OSP only), some ammo/health adjustments

AUTHOR INFO
============

NAME : spirit

CONTACT : see **invalid URL**

WWW : **invalid URL**


CREDITS
========

This map uses artwork made by the following people :

* E8 textures by Evillair
www.evillair.net

* Mkoxide textures by Lunaran
www.lunaran.com

* Glass textures by Louie "KnightBK" Doulias
**invalid URL**

* Quakeworld Teleporter by Jude and Decker

* Wall textures from cpm21 by swelt

THANKS
=======

* broar, henneck, tron, rei

* many guys over at q3w, lvl and map-center including v1l3, subst, donkey and
pjw - also ripped next paragraph from one of his readme files ;-).

Copyright / Permissions
========================

This level is (c) by spirit (2007). All rights reserved.

Authors MAY NOT use this level as a base to build additional levels.
But if you're just dying to do something with it, contact me. We'll talk.

You MAY distribute this .zip through the internet, FTP, local BBS, CDs etc., provided you leave the archive intact.
You may mirror it, give it to your friends, review it etc.

You are NOT allowed to COMMERCIALLY exploit this level, i.e. put it on a CD
or any other electronic medium that would be included with a magazine
without my explicit permission! (Just ask; be polite and stuff.)

Version history
================

changes beta4 -> final version:
* fixed jumppads for 'r_vertextlight 1'
* fixed z-fighting under bridge/water
* fixed broken light shaders
* added some lamps (brushes) to make lighting more realistic
* added Quad for TDM mode
* various small lighting and texturing improvements

Clear