GENEREAL MAP DATA
==================
MAP NAME : spirit3t3a
LONGNAME : terror twilight remix
PK3.NAME : spirit3t3a.pk3
GAME TYPE : tourney, TDM 2vs2
VERSION : final
MOD : recommended : CPMA - playmorepromode.com/
MAP THEME : modern stuff
BASE : based on 'spirit3t3 - terror twilight'
BUILD TIME : few days for adaptions and testing
COMPILE TIME : < 0.5 h @ Pentium M 1500
STUFF USED : * qeradiant 1.5
* qeradiant 1.4
* q3map2
* debian gnu/linux
RELEASE DATE : 30-JUL-2007
FILE SIZE : ~ 11 MB (sorry, lots of custom textures)
GAMEPLAY
=========
BOTS : doom
WEAPONS : SG, GL, RL, RG, LG, PG
ITEMS : 1 RA, 1YA, 1 MH, various health and shards (+QUAD, 2nd JA and some ammo @ TDM)
HOW TO INSTALL AND PLAY
========================
Install:
* place spirit3t3a.pk3 in your /baseq3/ folder
Play:
* start quake3
* select spirit3t3a from the skirmish or multiplayer menu
OR
* start quake3
* hit ~ (to bring up in-game console)
* type '\map spirit3t3a'
* type '\addbot <botname> <skill>' (to add bots)
* hit ~ (to clear the console)
AUTHOR INFO
============
NAME : spirit
CONTACT : see **invalid URL**
WWW : **invalid URL**
CREDITS
========
This map uses artwork made by the following people :
* Glass textures by Louie "KnightBK" Doulias
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* Quakeworld Teleporter by Jude and Decker
* skeleton md3 model by Gollum, based on a model by Kenneth Scott from Id Software
* lun3dm4 textures by lunaran
www.lunaran.com
* some of the e6 and e8 textures by evillair
www.evillair.net
* textures made by broar
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* sky texture by ikka, shader by fjoggs
THANKS
=======
* ix-ir for all the suggestions that made me create this remix
* pjw for the hint on how to fix the grate shader
Copyright / Permissions
========================
spirit3t3a.map -- map file for a Quake 3 Arena map
Copyright (C) 2002 Tim "spirit" Schaefer
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This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
See the file spirit3t3a.license (in the pk3 file) for the complete GPL license text.
VERSION HISTORY
================
changes spirit3t3 -> spirit3t3a:
* replaced the 2 teleporters between PG and LG with a short corridor
* removed mini-corridor leading to upper teleporter
* removed useless stairs at upper teleporter
* switched PG and LG positions to seperate RG from LG
* made RG platform bigger (thus making the jump to RG shorter)
* replaced glass above RA with grid to allow for interaction between the 2 levels
* removed decorative pipes in the floor at top level
* removed glass at all weapon markers
* removed lights at lower level of MH room that allowed ramp jump to upper levels
* removed concrete ramps in new PG (former LG) room that allowed ramp jump to JA and RG
* adapted jumppad targets so you'll land on the target spot without having to use air control (all JPs)
* sank JPs into the ground (no height difference from floor anymore)
* added 2nd entry to RA room from SG area
* added curves in a couple of places
* added botclips to allow bots to go for RG/LG ammo in MH room
* removed blood decals except for teleporter exits
* adapted lighting in MH room
* more clipping on the lower level
* made +25H near RA TDM-only
* fixed a spawn point (needed rotation)