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Critical Decision
Moses

====================================================== Date: December 4th 2003 Game: Quake III Arena ====================================================== Title: Critical Decision File: q3map-moses_dm6.pk3 Map Name: moses_dm6.bsp Author: Freddie "Moses" Wakanno / [FSF]Moses Email address: **email removed** Description: Not too large multi-level map with lots of vertical gameplay too :) Looks like some kind of strange powerplant which doesn't look to be abandoned for very long. The generator is still working and eveything is looking like it's still active. ====================================================== Credits id Software for making such a great game! [FSF]Sandy for giving food, drinks and emotional support while mapping. I luv ya baby! Hr.O for providing the very useful Q3Map2 Toolz ydnar for making such a great compiler for Q3 Engine based games: Q3Map2 Evil Lair of HFX for his great texture packs EL6 and EL8 snickelfritz for helping me out with those decals versus drawn tris pjw for telling me all about the polygonOffset variable in the used shader All the others including ydnar for providing much useful info on this polygonOffset thingie :D Xeph for helping me with the item placement... Plays much better now Todtsteltzer for mailing the 1st beta back to me. I was SOOOO STUPID to lose everything on my system due to a HW crash Thank you very much for saving my @$$. Also many thanks for your shards/5 health suggestions. Vegard for pointing out some small lighting issues and commenting on the shards/5 health placement AE-on for info/suggestions on the lighting. Changed some areas, because they were faaaar too dark or faaar too bright Krekits for pointing out the pg issue. I had some troubles with it but I'm on the right way, I hope. Thanks for the demos for pointing this out :) Oh and thanks for discover the floorbreaking lights in the floors at some parts of the map Vegard for pointing out the polydonOffset z-fighting issue and those patches (again) Ydnar for helping me out with those damn shadows on patches and the polygonOffset issue (again) Thanks to everyone who helped me out with this map and wasn't mentioned above :D ====================================================== Miscellaneous Added .map file ====================================================== Supported Gametypes Tourney: yes Deathmatch: yes Team DeathMatch: yes Capture The Flag: no Harvester (TA): no OneFlag (TA): no Overload (TA): no Bot File (aas): Yes (Optimized) New Sounds: yes New Graphics: yes New Music: no ====================================================== Construction Base: My own idea ie. from scratch... Editor: gtkRadiant 1.2.13/1.3.8-beta Other Software: Windows 2000 Professional UK/Windows XP Professional UK Other Progs: Q3Map Tools by Hr.O (Keep 'm going!) Compiler: Ydnar's Q3map2 2.5.7 - Great work Ydnar!:) Hardware: AMD Duron 1.3 GHz / 256 MB Gainward GeForce 3 MX Ti200 1x 20 GB Maxtor HD 1x 120 GB Maxtor HD Know Bugs: Some very small texture mis-alignments and such. Some sounds are a bit too loud maybe :( You should buy a decent machine and video-card to play Quake III Arena in full glory (big grin) Build Time: approx 20 months Compile time: approx 24 Minutes ====================================================== Distribution / Copyright / Permissions This map may not be included on any CD or exploited commercially in any way without the prior permission of the author. It may not be used as a base for other peoples maps. This zip file may be distributed freely in *any* electronical format (not including material format, such as CD or Zip Disk) without the prior permission of the author as long as the zip file remains unmodified. Thank you. =====================================================
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3 comments (4.44 yrs ago)
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2,638 & 315 LiveViews (daily avg. 0.40)
File:
q3map-moses_dm6.zip, 7.28 MiB
PK3 date:
4 Dec 2003
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