Fixed in v1.2 from v1.1:
-Few cliping fixes
-Added some details
-Atered dimensions of some areas
-Some texture changes
-Added 6 small healths betwen rail and shotgun
Fixed in v1.1 from v1.0:
-Cliping around curved walls near BFG removed.
-4 missing textures added.
-Scoreboard camera moved.
-Spawn points are now authentical Deck16 spawns. (15 spawn points)
Author: Renato BebiŠ aka kixu
Email address: **email removed**
Description: DM up to 16 people
deathmatch: Large DM (up to 16 ppl)
team deathmatch: yes
Bot File (aas): yes
new sounds: yes
new graphics: yes
new music: no
how to install: place q3deck.pk3 in your /baseq3/ folder
type \map q3deck
type \addbot <botname> <skill>
hit ~ (to clear the console)
OR select q3deck from the skrimish menu
My first Q3A map, and man GtkRadiant is damn fine. I've spent
years using WorldCraft, now I have no idea why I didn't
start using it earlier!
base: Deck16 and Deck17 From UT and UT2004 game
editor: GtkRadiant 1.4.0 by Id Software
other progs: EasyGen, Photoshop, GTK Build, PakScape
know bugs: none known
build time: About 20 days of spare time
Thanx to ...
-r4z for assisting in placing spawn points.
-saber_ for reporting bugs.
Distribution / Copyright / Permissions
Copyright (c) 2005 kixu, kixu.f2o.org/
All rights reserved.
Some textures are taken from UT2004 and Wolfenstein ET and edited with photoshop
to make the map more authentical to the original UT map.
-Quake III Arena is a registered trademark of id Software, Inc.
-Wolfenstein is a registered trademark of id Software, Inc.
-UT2004 Arena is a registered trademark of Epic Games & Digital Extremes.
This level may be electronically distributed only at NO
CHARGE to the recipient in its current state, MUST include
this .txt file, and may NOT be modified IN ANY WAY. UNDER NO
CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM
WITHOUT PRIOR WRITTEN PERMISSION BY KIXU.