.::LvL
Q3A Database
The Quad Yard
Release date: 11st of Mar 2005. Quake3Arena DM/Tourney Level. ============================================================ title: The Quad Yard file: dayta_dm17++.pk3 author: Dayta email address: **email removed** URL: http://quad8.com description: Small DM map, good for 1on1's for people who like dm17 without MG or RG and without that much light and without spawn frags :) More People and it becomes the usual spam Server: /connect 62.75.221.43:27967 (when i change the ip once infos will be on quad8.com) ============================================================ play information tourney: 1on1 thats what its done for deathmatch: Small DM less player = better game team deathmatch: no CTF: no Bot File (aas): no other: no new sounds: no new graphics: no new music: no how to play: place dayta_dm17++.pk3 in your /baseq3/ folder start quake3 hit ~ type \map dayta_dm17++ hit ~ (to clear the console) OR select dayta_dm17++ the skrimish menu ============================================================ info i was using quark in the past but the idea to map in doom3 forced me to learn that bitch editor radiant. i still dont like it but at least i learn how to do the basics there. im building at a normal map but to learn texturing i load the bitch map dm17 i hate the orginal or better say the bad copy which is placed in quake3 now orginal - > http://quad8.com/history/dm17a.jpg later copy > http://quad8.com/history/dm17b.jpg final copy > http://quad8.com/history/dm17c.jpg i liked the orginal q2 style and i want to get rid of the MG and RG. the camping for red armor was boring the same as the stupid spawnfraging it stops spawning with more amor on my map the same for red armor its placed on other place extra very long planned placed extra platform many new trick jumps are included that way aditional Overbounces for tricker are possible as well. will create a demo later more people i ever thought played my map on my server and many people give me positive feedback so i thought finaly put it online here. i hope some guys will have fun playing it hope you enjoy my own map will be more then just a conversion i needed to start that way to understand the basics :) thanks to all who helped me. to the top of all ============================================================ construction base: none editor: QTKRadiant 1.4.0 by Id Software other progs: winrar to pack the pk3 file :) know bugs: some block lamps are non solid for rockets they can pass .. with many trys same file i encodeded the bsp many times .. the lamps are constantly changing .. i thought ok .. dont care about that minor problem build time: 2-3 days then beta testing online and another day for the fixing ============================================================ thanx to ... Carl "Lord Sméagol" Lloyd-Parker http://www.lord-smeagol.co.uk ...is the author of the Battler addon. He is a totally mad genius in QuakeC and his source looks as insane as Frog's one. Death_"James Rose"_V8 http://www.quad8.com ...is the best friend ive ever meet online. He is a totally mad genius in all he is touching. video editing programing .. just everything ============================================================ Distribution / Copyright / Permissions Copyright (c) 2005 Dayta, **email removed** http://www.quad8.com All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ============================================================
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