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title: The Quad Yard
file: dayta_dm17++.pk3
author: Dayta
email address: **email removed**
URL: **invalid URL**
description: Small DM map, good for 1on1's for people
who like dm17 without MG or RG and without
that much light and without spawn frags :)
More People and it becomes the usual spam
Server: /connect 62.75.221.43:27967
(when i change the ip once infos will be on
quad8.com)
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play information
tourney: 1on1 thats what its done for
deathmatch: Small DM less player = better game
team deathmatch: no
CTF: no
Bot File (aas): no
other: no
new sounds: no
new graphics: no
new music: no
how to play: place dayta_dm17++.pk3 in your /baseq3/ folder
start quake3
hit ~
type \map dayta_dm17++
hit ~ (to clear the console)
OR select dayta_dm17++ the skrimish menu
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info
i was using quark in the past but the idea to map in doom3
forced me to learn that bitch editor radiant. i still dont
like it but at least i learn how to do the basics there.
im building at a normal map but to learn texturing i load
the bitch map dm17 i hate the orginal or better say the
bad copy which is placed in quake3 now
orginal - > **invalid URL**
later copy > **invalid URL**
final copy > **invalid URL**
i liked the orginal q2 style and i want to get rid of the
MG and RG. the camping for red armor was boring the same as
the stupid spawnfraging it stops spawning with more amor
on my map the same for red armor its placed on other place
extra very long planned placed extra platform many new
trick jumps are included that way aditional Overbounces
for tricker are possible as well. will create a demo later
more people i ever thought played my map on my server and
many people give me positive feedback so i thought finaly
put it online here. i hope some guys will have fun playing
it
hope you enjoy my own map will be more then just a conversion
i needed to start that way to understand the basics :)
thanks to all who helped me. to the top of all
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construction
base: none
editor: QTKRadiant 1.4.0 by Id Software
other progs: winrar to pack the pk3 file :)
know bugs: some block lamps are non solid for rockets
they can pass .. with many trys same file
i encodeded the bsp many times .. the lamps
are constantly changing .. i thought ok ..
dont care about that minor problem
build time: 2-3 days then beta testing online and another
day for the fixing
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thanx to ...
Carl "Lord Sméagol" Lloyd-Parker **invalid URL**
...is the author of the Battler addon. He is a totally mad genius
in QuakeC and his source looks as insane as Frog's one.
Death_"James Rose"_V8 **invalid URL**
...is the best friend ive ever meet online. He is a totally mad genius
in all he is touching. video editing programing .. just everything
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Distribution / Copyright / Permissions
Copyright (c) 2005 Dayta, **email removed** **invalid URL**
All rights reserved.
Quake III Arena is a registered trademark of id Software, Inc.
This level may be electronically distributed only at NO
CHARGE to the recipient in its current state, MUST include
this .txt file, and may NOT be modified IN ANY WAY. UNDER NO
CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM
WITHOUT PRIOR WRITTEN PERMISSION.
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