.::LvL
Q3A Database
The Vast And Furious - 13th RMX
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The Vast And Furious
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Game : Quake 3 Arena
Map Title : The Vast And Furious
Map Filename : bubctf1.bsp
Mapfile Source : bubctf1-src.map

Author : ButterB
e-Mail : **email removed**
Author Homepage : www.planetquake.com/butterb

_______________________________
The Vast And Furious - 13th RMX
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Game : Quake 3 Arena
Map Title : The Vast And Furious - 13th RMX
Map Filename : 13vast.bsp
Base : bubctf1-src.map
Relase Date : 13. January 2004

Author : Stefan Scholz "aka sst13 / [FDK]Railraver"
e-Mail : **email removed**
Author Homepage : www.sst13.de

Description : Remix of the CTF Spacemap "The Fast And Furious" by ButterB

Player : 6-12
Gametypes : CTF , TA , 3W , FFA , Team Deathmatch
Botsupport : Yes

New Textures : Yes , Evil Lair Textureset 8 (evil8:prototype)
New Shaders : Yes
New Sounds : No
New Models : No

Editor(s) used : Q3Radiant v2.02 , Q3Map Explorer , q3map2 v2.5.11
Compile Machine : TB/1000 with 256 MBram
Compile Time : 130 min

Credits : id Software , PQ Editig Forum , zi-lan Members , all Quake Zockers...
====================================================
date: Mar 15, 2002.
Quake3Arena CTF level.
====================================================
title: The Vast and Furious
file: bubctf1.pk3
author: ButterB
email address: **email removed**
webpage: www.planetquake.com/butterb
description: Space floater CTF map
intended for 4vs4 5vs5 I've heard more is better!
====================================================
play information
tourney: no
deathmatch: I suppose
CTF: yes (TA, 3W, and CCTF *are* supported)
Bot File (aas): yes
other: no
new sounds: no
new graphics: Yes, all included (by evil lair) and the skybox is by kabal
new music: no

====================================================
info

THIS HAS NO REFERENCE TO THE MOVIE. :)

A CTF arena set between worlds. In a "Vast" expanse where time does not exist. It is not seen through the world of mortals... ahh whatever.

A space map to replace that damn q3ctf4. That was my goal. I am amazed at the fact I
got this map running as well as I did. I knew what I wanted, and from the start I was
worried it wouldn't work due to its size. Luckily with a good amount of beta testing and
a great texture set to make it look like it does, I think I fairly succeeded in my idea.

This will not work on point releases below 1.25(?) I believe. This is due to the key values to allow different gametypes and mods.

Comments?

Please e-mail me at: **email removed**

If you choose to host this map on a server, please let me know. I will post an ip for people to know where my maps are played at.

====================================================
construction

base: none
editor: GtkRadiant 1.1.1
know bugs: listed above
build time: 40+ hrs off and on over 2 months.
====================================================
thanx to ...

Kat-for helping me with those stupid bots. :)
7zark7-and all his beta test crew in the Q3W TA forums! You guys rock!
Cardigan-for his tutorial on bot optimization in space maps. I think I'll never
do that again. :)
kabal-for the skybox, everyone seems to love it dude! You get all the credit!
Evil Lair-for making the perfect texture set to fit this map. It really allowed
me to keep it looking very detailed, while using few brushes. You rock too!
ASWP for the initial beta test. What would I do without you.
Threewave- for a great mod and the use if their textures and logos.

And to all of the hundreds of people (wow! hundreds!) who downloaded the betas
and rung it through the ringers to get it going. I never had so may e-mails on one subject!

====================================================
Distribution / Copyright / Permissions

Copyright (c) 2002 "ButterB" Brian Hahn
All rights reserved.

Quake III Arena is a registered trademark of
id Software, Inc.

Authors MAY NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium (e.g. that would be included with a magazine)
without my explicit permission!

You MAY distribute this BSP and associated files through the (internet,
FTP, local BBS etc.), provided you include this file and leave the archive intact.

====================================================

Date: 11/23/02
What: Q3A source .map file>

========================================================================
title: The Vast and Furious
file: bubctf1-src.map
author: ButterB
email address: **email removed**
URL: www.planetquake.com/butterb
description: Released .map file because I think its fun to do, and I
had a ton of requests.

========================================================================
Conditions of use of bubctf1-src.map

bubctf1-src.map is released to the public by me, ButterB, under
the ..::LvL Open Game Source License. You are free to use
bubctf1-src.map as a base for any thing you wish or can imagine.
The following is all I ask for in return:

1, You must state in a text file, included with in any distribution
medium of your new creation that bubctf1-src.map by ButterB
was used in the creation of [insert the name of your creation here],
released under the ..::LvL Open Game Source License'.

2, You can NOT call your new creation bubctf1.map/.bsp or
"The Vast and Furious" as this is the title of the original.

3, You can only use bubctf1-src.map at your own risk. Any damage,
good or bad caused by bubctf1-src.map is your problem.

4, bubctf1-src.map may be distributed by any means so long as this
text file is included.

========================================================================
About the ..::LvL Open Game Source License

The ..::LvL Open Game Source License (OGSL) has been set-up to encourage
creators of game add-ons and content to release their source files
publicly for use and modification. OGSL requires the creators of new
content to recognise the original Author(s) work while giving the
creator full freedom.

For more information about OGSL, including a blank template visit:
lvl.sourceforge.net/lvl-ogsl.php

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