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fractured
ROODOG

release date: 1st of Dec 2004. Quake3Arena DM/Tourney level. ==================================================== title: fractured file: fractured.pk3 author: ROODOG email address: **email removed** URL: **invalid URL** description: Medium to large DM map. play information deathmatch: Medium/Large DM 6 human or 9 bots Tourney: Yes but it is kinda big but still ok team deathmatch: no CTF: no Bot File (aas): yes other: no new sounds: yes custom textures: yes new music: no how to play: place fractured.pk3 in your /baseq3/ folder start quake3arena and pick from maps or hit ~ type \map fractured once the map loads use q3 menu to add bots just hit esc and your q3 menu will show up. ==================================================== info:This map was a project for me to make a terrain style map without using terrain.I wanted to achieve this as terrain maps tend to bog down your fps and although that is not a problem with my 3 gig pentium it is to people with older rigs.I also wanted a map that plays smooth online so i can play my Western Australian mates,Slade,Caz&Radar.This led me to experiment with making the illusion of curves to keep the fps rate up to very fast.So although you may think you see round edges in spots you are actually looking at triangles and a few squares.Also as you will see the map is composed of only 4 visible textures as i didn't want the q3 engine to have to blend and render lots of textures as i want this map to rock online.fractured is a gray map with a suited skybox with stars also to keep the fps higher than an animated sky but not boring like an all indoors map.I have called this map fractured as there are fractures cut into the rock with twists and turns.You can attack from above or with many surprise attacks on your prey below.There are a few secrets to be found and the bfg is included for maximum carnage.The bots go everywhere except i put the rail beyond their reach as i want humans to work for it and decided to spawn the bots with rail would suck so they may just grab yours if you are unlucky.O.K. enough from me i am happy with my imitation terrain map as it runs oh so nice with no bog down.Catch ya on the servers and have fun. ==================================================== construction base: none editor: Gtk Radiant 1.40 other progs: Quake3 toolkit All ToolKit programming was done by Jerry 'Eraser' Laman Random Team Generator by Remco 'SithLord' Mooijweer. Additional Programming by Rick 'r3tina' Laman Quake Toolkit was made using Borland Delphi 4/5. know bugs: none known build time: 1 to 2 weeks of massive sittings and compiles but hey it was fun! ==================================================== Thanks to the following The skybox was made by Kell Email: **email removed** and his website is at **invalid URL** so pay him a visit as he is a talented bloke and makes maps and textures.The textures were made by ken 'kat' beyer **email removed** and his web is **invalid URL** so pay him a visit as he makes maps as well.The wallportal was made by the talented Evil Lair(Yves Allaire)**email removed** and his web is **invalid URL** so pay him a visit as he makes cool map models,textures and maps.I also want to thank Slade aka ecky for the online testing and feedback.On ya m8!Shout outs to Freak,Sarge&Wasp for the online testing as it was smooth sailing and the fps remained very sweet!Thanks Bredren! ==================================================== Distribution / Copyright / Permissions Please respect the work i put into my map and don't modify in any way. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
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Theme:
Bots:
Textures:
Not set
Comments:
14 comments (5.47 yrs ago)
Ranked:
Downloads:
3,005 & 288 LiveViews (daily avg. 0.43)
File:
fractured.zip, 4.29 MiB
PK3 date:
1 Dec 2004
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