fractured
release date: 1st of Dec 2004.
Quake3Arena DM/Tourney level.

====================================================
title: fractured
file: fractured.pk3
author: ROODOG
email address: **email removed**
URL: **invalid URL**
description: Medium to large DM map.

play information
deathmatch: Medium/Large DM 6 human or 9 bots
Tourney: Yes but it is kinda big but still ok
team deathmatch: no
CTF: no
Bot File (aas): yes
other: no
new sounds: yes
custom textures: yes
new music: no

how to play: place fractured.pk3 in your /baseq3/ folder
start quake3arena and pick from maps or
hit ~
type \map fractured
once the map loads use q3 menu to add bots
just hit esc and your q3 menu will show up.
====================================================
info:This map was a project for me to make a terrain style map without
using terrain.I wanted to achieve this as terrain maps tend to bog down
your fps and although that is not a problem with my 3 gig pentium it is
to people with older rigs.I also wanted a map that plays smooth online
so i can play my Western Australian mates,Slade,Caz&Radar.This led me to
experiment with making the illusion of curves to keep the fps rate up to
very fast.So although you may think you see round edges in spots you are
actually looking at triangles and a few squares.Also as you will see the
map is composed of only 4 visible textures as i didn't want the q3 engine
to have to blend and render lots of textures as i want this map to rock
online.fractured is a gray map with a suited skybox with stars also to
keep the fps higher than an animated sky but not boring like an all indoors
map.I have called this map fractured as there are fractures cut into the
rock with twists and turns.You can attack from above or with many surprise
attacks on your prey below.There are a few secrets to be found and the
bfg is included for maximum carnage.The bots go everywhere except i put
the rail beyond their reach as i want humans to work for it and decided
to spawn the bots with rail would suck so they may just grab yours if
you are unlucky.O.K. enough from me i am happy with my imitation terrain
map as it runs oh so nice with no bog down.Catch ya on the servers and
have fun.

====================================================
construction

base: none
editor: Gtk Radiant 1.40
other progs: Quake3 toolkit
All ToolKit programming was done by Jerry 'Eraser' Laman
Random Team Generator by Remco 'SithLord' Mooijweer.
Additional Programming by Rick 'r3tina' Laman
Quake Toolkit was made using Borland Delphi 4/5.
know bugs: none known
build time: 1 to 2 weeks of massive sittings and compiles
but hey it was fun!

====================================================
Thanks to the following
The skybox was made by Kell Email: **email removed** and his
website is at **invalid URL** so pay him a visit as he is
a talented bloke and makes maps and textures.The textures were made by
ken 'kat' beyer **email removed** and his web is **invalid URL**
so pay him a visit as he makes maps as well.The wallportal was made by
the talented Evil Lair(Yves Allaire)**email removed** and his web
is **invalid URL** so pay him a visit as he makes cool
map models,textures and maps.I also want to thank Slade aka ecky for
the online testing and feedback.On ya m8!Shout outs to Freak,Sarge&Wasp
for the online testing as it was smooth sailing and the fps remained very
sweet!Thanks Bredren!
====================================================
Distribution / Copyright / Permissions
Please respect the work i put into my map
and don't modify in any way.
Quake III Arena is a registered trademark of
id Software, Inc.

This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

Clear