Q3A Database
- File Information --------------------------------------------------------- 02.12.2005 --- Title : redq3dm6 - tribute Author : redfella Email Address : **email removed** Web Site : www.levelsource.com Previous Releases : redq3dm1 - pacemaker redq3dm2 - squared redq3dm3 - hacks & lies redq3dm4 - sedona redq3dm7 - graviton Installation : Place redq3dm6.pk3 in your baseq3 directory. The map should now be accessible via the Multiplayer menu or by typing "/map redq3dm6" at the console (no quotes). Acknowledgements : ydnar, sock,and Lunaran for shader help, Blitz for the great lo-fi sound rythems, and to Jesus Christ for providing the opportunity. :) Beta Testers : Chi, hex, scraper, rep, fjoggs, todtsteltzer - Play Information ----------------------------------------------------------------------- Player Base : Free-For-All Default Bots : Doom, Phobos, Wrack Number of Players : 3-5 Item Load : SG, LG, RL, GL, PG, RG, YA, RA, Bio, and Quad - Construction --------------------------------------------------------------------------- Base : New level from scratch Theme : fuzzy pumper Atari muesum Textures Set : sock's "Egypt", rorshach's "Ivory", berneyboy's "Photorealistic" Construction Time : 2 months or so Prefabs Used : sock's jumppad shader, sagnor's globes, stecki's teleporter Editor(s) used : GtkRadiant 1.2.11 - Compilation ---------------------------------------------------------------------------- Q3Map VIS Time : 2 Mins Q3Map LIGHT Time : 20 Mins Lighting Params : -light -fast -bounce 3 -samples 3 -patchshadows Compile Computer : P4 2500mhz w/ HT, 1024 RAM, WinXP - Copyright / Permissions ---------------------------------------------------------------- Authors May Not decompile the BSP as a base to build additional levels.. but may do so to learn construction methods and technique, etc. Authors may use the included custom textures & shaders, or modifications thereof, provided they give note of such in an attached readme. Also be sure to use directories and filenames different than those in redq3dm6.pk3, or else you run the risk of having both maps excluded from pure servers.
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