.::LvL
Q3A Database
King of the Castle
by W01f
King of the Castle by W01f April 24, 2004 Capture the Flag map for Quake3:Arena ====================================== Title:King of the Castle File: sbctf1.pk3 BSPs: sbctf1.bsp Author: W01f (Stuart Banks) Email address: **email removed** Website: Coming soon? Description: Small but vicious gothic themed floater map. sbctf1.bsp (King of the Castle) is designed for 4-8 players CTF. Still fun with more people, but frame rate may suffer on lower end systems (Like mine :p) Bots do pretty good considering their natural stupidity. ======================================= Final Version 1.0 ======================================= Changes from Beta 1 -Added team coloured flags in key areas -Added patch shadows (Though I can hardly tell the difference) -Improved bot play -Improved item and health placement -Improved some architecture/textures that no one is likely to notice -Fixed patch sparkles on the middle tower -Fixed some texture alignment issues -Fixed a bug where the falling sound played twice when you fell into the void in certain areas How to play ----------------- **If you downloaded any prior releases, feel free to delete them!** Unzip sbctf1.zip into your Q3:A/baseq3 folder Go to the skirmish menu in Quake3:Arena and load up "King of the Castle" in the CTF map selection menu. Have fun! Assets: ----------- new sounds: Yes, a wind sound effect taken from the "gloom" mod for Quake2 (I hope no one minds :) new textures: Yes, a cool environment box (sky) by necros (www.planetquake.com/necros) new shaders: no, thought I did alter one. new models: no ========================================== Construction base: from scratch Tools: GTKRadiant 1.4.0, Q3map2Toolz build time: About two weeks of hard work compile time: 18 minutes =========================================== Thanks to.... Everyone over at the www.map-center.com forums. Thanks for helping me create my first Q3:A map! Definately wouldn't have gotten very far without their help and support, and not a single person complained :) id Software for making this (and all their other) great games. necros (www.planetquake.com/necros) for the cool environment map Whoever made that gloom wind sound?? ==================================================== Distribution / Copyright / Permissions Level design copyright Stuart 'W01f' Banks, April 24, 2004 Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ====================================================
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