Through the glass darkly
date: April 2003.
Quake3 Arena level

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title: Through the glass darkly
file: dk_ttgd.pk3
author: dONKEY
email address: **email removed**
URL: donkhome.tripod.com
description: Quake 3 Arena level

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play information

skills 0,1,2,3: no
tourney: no
deathmatch: yes
CTF: no
Bot File (aas): yes
other: no
new sounds: no
new graphics: no
new music: no
new textures: yes
how to play place dk_ttgd.pk3 in your /baseq3/ folder
start quake 3 Arena
Map should appear in the create server menu or...
hit ~
type \map dk_ttgd
type \addbot <botname> <skill>
hit ~ (to clear the console)

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info: The level is partly an experiment. I wanted to see what I could do with cel shading. Textures are all custom and very simple by design, the geometry of the level should hold the interest not the textures. I found the jumpad textures on 'Undulation'...a resource of very good quality textures primarily aimed at UT. I converted them to .tga format and applied a shader script. Wep spawn markers are from id software.
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construction

base: none
editor: GTKRadiant 1.1.1
other progs: Q3Tool Kit
know bugs: none known....I'm sure you will let me know, however...
build time: Not to bad...about 2 months.

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thanx to ...Anwulf, RasputiN, Myth, Inition, Unikorn, Godmil...anyone at Mapcenter I have forgotten.
Ydnar for Q3map2.
Astrocreep for keeping Q3A mapping alive through Mapcenter.
id software of course!

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Distribution / Copyright / Permissions

Copyright (c) 2002, dONKEY, **email removed**
All rights reserved.

Quake III Arena is a registered trademark of
id Software, Inc.

This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

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