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Pacemaker
redfella

- File Information -------------------------------------------------------- 09.12.2003 --- Title : Pacemaker Filename : redq3dm1.pk3 Author : redfella Email Address : **email removed** Web Site : **invalid URL** Previous Releases : none to date Installation : To install, simply place redq3dm1.pk3 in your baseq3 directory.. wherever you installed Quake3: Arena. The map should now be accessible via the Multiplayer menu or by typing "\map redq3dm1" at the console (no quotes). Acknowledgements : id for obvious reasons, SHEILD for putting up with the nagging newb questions, Rorshach, all the guys @ TRAM, Birddawg, Digibob, ydnar, all the guys from the q3world and splashdamage forums, kell, Hysteria, pointy, and sock -die gamespy. ;) ...and HrO for making the great q3map2 toolz. Beta Testers : thanks anwulf for the thorough review :) - Play Information ----------------------------------------------------------------------- Player Base : Free-For-All, Team Default Bots : Kyesk, Doom, Gorre, Razor, Wrack Number of Players : 2-6 Item Load : SG, PG, RL, GL, Regen, Invis - Construction --------------------------------------------------------------------------- Base : New level from scratch Texture Scheme : Egyptian? Textures Sets : Rorshachs' Clockwork & Broken Skybox : Kells' Dunes Construction Time : ~70 hours or so (40 days) Prefabs Used : None Editor(s) used : GtkRadiant 1.2.11 Notes : 90%+ structural brushes... cause I'm lazy like that. : This is the first map I have released to the public for any game. :) - Compilation ---------------------------------------------------------------------------- Q3Map VIS Time : 143 Mins Q3Map LIGHT Time : 31 Mins Lighting Params : -light -fast -bounce 4 -patchshadows -filter -super 2 Compile Computer : P4 2500mhz w/ HT, 1028 RAM, WinXP - Copyright / Permissions ---------------------------------------------------------------- Authors May Not decompile the BSP as a base to build additional levels.. but may do so to learn construction methods and technique, etc. Authors may use the included custom textures & shaders, or modifications thereof, provided they give note of such in an attached readme. Also be sure to use directories and filenames different than those in redq3dm1.pk3, or else you run the risk of having both maps excluded from pure servers. You MAY distribute this pak file and/or its contents by any electronic means, provided you leave the contents unaltered and include this text file, also unaltered. This file may not be commercially exploited in any way.
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Comments:
4 comments (17.12 yrs ago)
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Downloads:
2,807 & 323 LiveViews (daily avg. 0.38)
File:
redq3dm1.zip, 7.03 MiB
PK3 date:
12 Sep 2003
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