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Sewage Treatment Plant
Fiend

Added: 2 Oct 2003
============================================================ GENERAL INFORMATION =================== Title: Sewage Treatment Plant Project: Quake 3 Deathmatch Map Author: Fiend Email: **email removed** Website: http://dark_universe.tripod.com Date: 4/30/2003 ============================================================ PLAY INFORMATION ================ Players: 3-6 Deathmatch: Yes Tourney: Yes CTF: No Bot File: Yes New Textures: No New Shaders: Yes New Sounds: No New Music: No - Put f_q3dm01.pk3 in the baseq3 folder in your Quake 3 directory. - Start Quake 3 as normal. - It should show up in the skirmish menu under single player. - Bring down the console and type "sv_pure 0" before you start the game. Otherwise, you'll be kicked back to the menu screen with an error message. I asked someone about this and they told me it was unavoidable. ============================================================ DESCRIPTION =========== This is my first Quake 3 map and the first map I've ever truly released. I've worked on countless maps for Quake 2 and Half-Life over the years, but this is the first time I've had the resolve to actually finish one. The map doesn't look at all the way I imagined it would when I began it. Rather, it gradually mutated into something only vaguely reminiscent of my original idea. There's one fairly large area with lots of smaller rooms and places around it. There's a lot of influence from Doom and Quake 2 in the architecture. I always enjoyed deathmatch in the Quake 2 single player maps more than the oversimplified maps that came out later (and most of the arenas in Quake 3). Some people will probably complain that there's no rocket launcher or railgun in the map. I was trying to emphasize stealth and strategy over one-shot kills and mindless running. In all honesty, the map really doesn't play that stealthy, but that's probably because I haven't tested it with human players. I didn't really design the map to be bot-friendly, but they seem to do well enough to make it fun. I've tried to balance the lack of big weapons with various powerups and other items. You'll have to look around to find some of them, since they're not all lying around in plain sight. There are two shotguns, a grenade launcher, haste, regeneration and invisibility. To get the yellow armor, the red armor, or the lightning gun, you'll have to explore a little. Congradulations if you get the quad damage. The BOTS can't even find that one. Lastly, I've never been inside a sewage treatment plant, nor has anyone I know. I've tried to make the map look realistic, but I'm sure it's wildly inaccurate, so please don't email me ranting about pipes and tanks and valves. ============================================================ BUGS / PROBLEMS =============== I compiled the map with fast vis instead of normal vis. Towards the end, it was taking hours to compile just to test it. I tried to do a full compile when it was completely finished and I ended up crashing my Dell. The map runs fine on my computer, but if it happens to run poorly on someone else's, I apologize in advance. I put a lift in the map, but since lifts aren't really used in Quake 3, there are no sounds. You'll probably get a warning message when the map first loads. The bots won't use the lift. This is really not that big a deal, since they seem to use my stairs just fine. They also won't get some of the hard-to-reach items like the quad damage and the regeneration. I really don't care. Finally, if you are swimming underwater in the raw sewage and happen to look up and spot a glass window outside the water, you'll see something that doesn't quite look right. I'm not exactly sure why, but maybe shaders can't affect other shaders.
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Textures:
Not set
Comments:
4 comments (14.38 yrs ago)
Ranked:
Downloads:
2,558 & 356 LiveViews (daily avg. 0.35)
File:
f_q3dm01.zip, 1.97 MiB
PK3 date:
30 Apr 2003
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