date: March 2003.
Quake3 Arena level
title: tyger tyger
email address: **email removed**
description: Quake 3 Arena level
skills 0,1,2,3: no
Bot File (aas): yes
new sounds: no
new graphics: yes
new music: no
new textures: yes
how to play place dk_tyger.pk3 in your /baseq3/ folder
start quake 3 Arena
Map should appear in the create server menu or...
type \map dk_tyger
type \addbot <botname> <skill>
hit ~ (to clear the console)
info:I wanted to build a ffa level after all the tourney levels!
Also I needed a change from the base style of the previous map. Played around with shaders and lightmapscale to try to achieve a unique look. Partly retextured in an attempt to avoid the another 'gothic map'tag(thanx Myth).
editor: GTKRadiant 1.1.1
other progs: Q3Tool Kit
know bugs: none known....I'm sure you will let me know, however...
build time: Not to bad...about two months.
thanx to ...
id software of course!
Evil Lair for the texture set and LlyodM for the vines. Cardigan for base lamp textures and shader. Also MrClean for the teleporter model and Bill Brooks at FPS for a great resource site.
RasputiN for fixed shader. Myth,Inition, Unikorn, Mr Lake, RasputiN and Dayve for beta testing.
Distribution / Copyright / Permissions
Copyright (c) 2002, dONKEY, **email removed**
All rights reserved.
Quake III Arena is a registered trademark of
id Software, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.