date: October 2002.
Quake3 Team Arena level
email address: **email removed**
description: Team Arena level
skills 0,1,2,3: no
Bot File (aas): yes
new sounds: no
new graphics: no
new music: no
new textures: yes
how to play place ta_dk2627.pk3 in your /missionpack/ folder
Map should appear in the create server menu or...
type \map ta_dk2627
type \addbot <botname> <skill>
hit ~ (to clear the console)
Help I can't stop mapping...Stuck at home for the weekend I thought
I'd build a new map. I'd been playing UT2003 and was inspired by
some very beautiful maps. I loved the geometry, what I didn't like
was the poor layout which seems to lead some levels to having very poor
FPS. Never the less I tried to make an UT inspired map in 14 hours.
editor: GTKRadiant 1.1.1
other progs: Q3ME 1.3
know bugs: none known....I'm sure you will let me know, however...
build time: On target!
thanx to ...
Textures are mostly standard id.
Map Center and Team Huh, for good advice and beautiful maps to be inspired
Bill Brooks from FPS for writing the best tuts I've come across.
Distribution / Copyright / Permissions
Copyright (c) 2002, dONKEY, **email removed**
All rights reserved.
Quake III Arena is a registered trademark of
id Software, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.