.::LvL
Q3A Database
Arena of Despair
Release Date: 11 December 2002 Quake3Arena DM/Tourney level =========================================================== Title: Arena of Despair File: guile09dm1.pk3 Author: guile09 Email address: **email removed** Description: Tourney to Teams. =========================================================== Play Information Tourney: Yes (must work to control!) Deathmatch: Up to 8 Team Deathmatch: Yes (2 vs 2 - 4 vs 4; for faster pc's) CTF: No Bot File (aas): Yes Other: No New Sounds: No New Graphics: Yes New Music: No How to play: place guile09dm1.pk3 in your /baseq3/ folder Start a multiplayer game, select the map and start a game as per normal. =========================================================== Info This is my first completed map, although, there have been other maps started but not nearly finished. This one started out as one of those maps, but thanks to my bros Rob, Brian, and some other people who saw potential in it, I dusted it off after a year and continued working on it. Special thanks to my work (game testing) for laying me off and giving me time to actually complete it. When I finally had a version that could be play tested, I started to see the reward and found motivation to keep going. Alot of thought has gone into the gameplay aspect, creating a map that isn't cramped and easy to control or camp. Placement of the RA and MH encourage some really fun battles in the MH area as the person in control has to run down to the MH in order to maintain control, rather than camp and spam. R_speeds are 10k in 2 non-fighting areas, but the gameplay makes it all worthwhile in my opinion. With all that I have learned, I hope to improve the overall quality and r_speeds of my future releases. Feel free to email me comments and suggestions and enjoy the map. =========================================================== Construction Base: none Editor: GTKRadiant 1.2.1 (qeradiant.com) Other progs: Q3 Build (q3build.gamedesign.net) Know bugs: Bots rarely get RA due to location. Strafing on jumpad in RL area causes player to only jump up 1 floor. This is by design to make gameplay more dimensional. Build time: Off and on for 2 years. (mostly off!) =========================================================== Thanks Sidious: Encouragement, kicking my *## 1 vs 1 on my own map, as well as some really great suggestions resulting in major changes to the final outcome. Vorador: Feedback, especially on weapon placement and competitive play. Natestah:Ivy and plant textures. [**email removed**] =========================================================== =========================================================== Distribution / Copyright / Permissions Copyright (c) guile09, **email removed** All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ===========================================================
Context menu

For options and more

OK, Got it