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Title: Arena of Despair
File: guile09dm1.pk3
Author: guile09
Email address: **email removed**
Description: Tourney to Teams.
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Play Information
Tourney: Yes (must work to control!)
Deathmatch: Up to 8
Team Deathmatch: Yes (2 vs 2 - 4 vs 4; for faster pc's)
CTF: No
Bot File (aas): Yes
Other: No
New Sounds: No
New Graphics: Yes
New Music: No
How to play: place guile09dm1.pk3 in your /baseq3/ folder
Start a multiplayer game, select the map
and start a game as per normal.
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Info
This is my first completed map, although, there have been
other maps started but not nearly finished. This one started
out as one of those maps, but thanks to my bros Rob, Brian,
and some other people who saw potential in it,
I dusted it off after a year and continued working on it.
Special thanks to my work (game testing) for laying me off and
giving me time to actually complete it. When I finally
had a version that could be play tested, I started
to see the reward and found motivation to keep going.
Alot of thought has gone into the gameplay aspect,
creating a map that isn't cramped and easy
to control or camp. Placement of the RA and MH
encourage some really fun battles in the MH area as
the person in control has to run down to the MH in
order to maintain control, rather than camp and spam.
R_speeds are 10k in 2 non-fighting areas, but the
gameplay makes it all worthwhile in my opinion.
With all that I have learned, I hope to improve
the overall quality and r_speeds of my future releases.
Feel free to email me comments and suggestions and
enjoy the map.
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Construction
Base: none
Editor: GTKRadiant 1.2.1 (qeradiant.com)
Other progs: Q3 Build (q3build.gamedesign.net)
Know bugs: Bots rarely get RA due to location.
Strafing on jumpad in RL area causes
player to only jump up 1 floor. This
is by design to make gameplay more
dimensional.
Build time: Off and on for 2 years. (mostly off!)
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Thanks
Sidious: Encouragement, kicking my *##
1 vs 1 on my own map, as well as
some really great suggestions resulting
in major changes to the final outcome.
Vorador: Feedback, especially on weapon
placement and competitive play.
Natestah:Ivy and plant textures.
[**email removed**]
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Distribution / Copyright / Permissions
Copyright (c) guile09, **email removed**
All rights reserved.
Quake III Arena is a registered trademark of
id Software, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
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