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Lurkin' Grounds
McBugzz

//==================================================================== File: mcbugzzq3dm7.zip Type: Quake 3 Arena map Map name: Lurkin' Grounds Author: Sergey "McBugzz" Yeliseyev E-mail: **email removed** Web: **invalid URL** Date: October 18, 2002 //==================================================================== Summary After I released my last rq3dm series map - rq3dm3 [Gothic Strike] - in June 2001 I haven't done any mapping for more than a year, and this is now exactly what I'm proud of. I figured the only way out was to make a map, and so I did. Took me about 2.5 months. //==================================================================== Tech details Gameplay: Deathmatch, Tourney, Teamplay As to bots, the map has been polished for tourney with Wrack. If yoy're familiar with Quake III engine, you probably know that each bot has it's own item weights e.g. Mynx just loves Shotgun, Doom would kill for Quad damage etc, so it would take a very long time to make all bots excel in playing this map. Number of players: 2-5 Number of spawns: 7 New sounds: Yes New textures: Yes, see below in [Textures used] Known issues: Bots don't use the teleporter [ I was unable to fix this: bot_clip, item_botroam... nothing would help! ] Compile/test machine: AMD Athlon XP 1500+ ASUS A7V266 DDR motherboard 256 MB DDR ram ASUS GeForce 4 Ti 4400 Deluxe Running under Windows XP Professional Brush count: 2320 Compile time: About 15 minutes (probably less): BSP -vis -light -extra AAS time: 38 seconds Software used: GTK Radiant 1.24-29 for mapping Adobe Photoshop 6.0 for the levelshot Textures used: Texture packs evil3 and evil8 by HFX **invalid URL** //==================================================================== Thanku's First of all thanx goes to id Software for making the greatest 3D Action ever, to authors of GTK Radiant for constant bug-fixing in their product, to all other software developers whos products I've used during the development. Second, great big thanku goes to HFX for his great textures. And, of course, people who helped me directly. Beta-testers: Binaryshi for lighting tips, Vur and some others for general bug finding. //==================================================================== Feedback And, of course, YOU, the user - the Great User - are welcome to write me any feedback regarding this map. //==================================================================== Legal disclaimer Copyright (2002) by Sergey Yeliseyev. All rights reserved. This package may only be distributed by means of electronic transfer, free of any charge to the recipient, and may not be modified in any way. All the files included in the original package must remain intact and unmodified. This package may not be distributed on any CD-ROM, nor be used on a commercial multi-player server without the prior, explicit written consent of Sergey Yeliseyev. Enjoy Sergey "McBugzz" Yeliseyev
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Comments:
8 comments (18.15 yrs ago)
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2,858 & 369 LiveViews (daily avg. 0.37)
File:
mcbugzzq3dm7.zip, 3.86 MiB
PK3 date:
14 Oct 2002
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