Lurkin' Grounds


Type: Quake 3 Arena map

Map name: Lurkin' Grounds

Author: Sergey "McBugzz" Yeliseyev

E-mail: **email removed**


Date: October 18, 2002



After I released my last rq3dm series map - rq3dm3 [Gothic Strike] - in June 2001 I haven't
done any mapping for more than a year, and this is now exactly what I'm proud of.
I figured the only way out was to make a map, and so I did. Took me about 2.5 months.


Tech details

Gameplay: Deathmatch, Tourney, Teamplay

As to bots, the map has been polished for tourney with Wrack.
If yoy're familiar with Quake III engine, you probably know that
each bot has it's own item weights e.g. Mynx just loves Shotgun,
Doom would kill for Quad damage etc, so it would take a very
long time to make all bots excel in playing this map.

Number of players: 2-5

Number of spawns: 7

New sounds: Yes

New textures: Yes, see below in [Textures used]

Known issues: Bots don't use the teleporter [ I was unable to fix this: bot_clip, item_botroam... nothing would help! ]

Compile/test machine: AMD Athlon XP 1500+
ASUS A7V266 DDR motherboard
256 MB DDR ram
ASUS GeForce 4 Ti 4400 Deluxe

Running under Windows XP Professional

Brush count: 2320

Compile time: About 15 minutes (probably less): BSP -vis -light -extra

AAS time: 38 seconds

Software used: GTK Radiant 1.24-29 for mapping
Adobe Photoshop 6.0 for the levelshot

Textures used: Texture packs evil3 and evil8 by HFX



First of all thanx goes to id Software for making the greatest 3D Action ever, to authors of
GTK Radiant for constant bug-fixing in their product, to all other software developers whos
products I've used during the development.

Second, great big thanku goes to HFX for his great textures.

And, of course, people who helped me directly. Beta-testers: Binaryshi for lighting tips,
Vur and some others for general bug finding.



And, of course, YOU, the user - the Great User - are welcome to write me any feedback
regarding this map.


Legal disclaimer

Copyright (2002) by Sergey Yeliseyev. All rights reserved.

This package may only be distributed by means of electronic transfer, free of any charge
to the recipient, and may not be modified in any way. All the files included in the original
package must remain intact and unmodified.

This package may not be distributed on any CD-ROM, nor be used on a commercial
multi-player server without the prior, explicit written consent of Sergey Yeliseyev.


Sergey "McBugzz" Yeliseyev