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* LEVEL DESCRIPTION *
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It's quite a big level i think; the idea was to construct a iron-and-blocks based
level with Q1 inspirations (i forgot to add runes!).
Surely isn't much technically designed, but my first goal was to recreate cool
atmospheres i had in mind..
...this means giant columns and deep pits with bases standing in the lava,
surrounded by hellish fog.
I think in 2002 a mapper can play with brushes caring less about VIS size.. hehe
Anyway, some teleporters teleport randomly, first this was a bug, now i think
it adds some spice to the map... i hope it's chaotic enough..
If you want to send me comments you are welcome to do so on the email address above.
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DEATHMATCH : 18 player_deathmatch Respawn Points!
SUGGESTED PLAYER LOAD : 4 to ..12?
NEW TEXTURES ? : Yes,some were made by me ,a pic of my girlfriend and
two are id texture modified.
NEW SOUNDS ? : Yes, some from me, and a lot stolen from Requiem : the avenging angel
videogame.. (but..shht.. don't tell them.. )
NEW MUSIC : Yes, i convinced my lovely girlfriend to play some bass tunes
WEAPONS : I preferred to keep Q1 style, so i didn't put a plasma gun (i don't like it)
A grappling hook, normally hidden
1 grenadelauncher
4 lightning guns
7 rocketlaunchers
6 shotguns
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* CONSTRUCTION *
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BASE MAP USED ? : No, New Map
PREFABS USED ? : Mine
EDITORS USED : GtkRadiant-1.2.1
UTILITIES USED : Photoshop 5.5 - Q3build - irfanview32
KNOWN BUGS :
TOTAL BRUSH COUNT :7612
NET BRUSH COUNT :6323
ENTITY COUNT :801
LIGHTS :340
LIGHT EMITTING SURFACES :1429
BUILD TIME : countless hundred of hours, definitively TOO MUCH
COMPILE MACHINE : p2-400@448Mhz ,384 megs , TnT 2 32 MB
COMPILE TIME
BSP : ~250 Seconds
VIS : 46415 Seconds
LIGHT : 18392 Seconds
visdatasize : 1776144
..a lot.. i know... but i was unable to keep these values
low, i feel sorry 8(
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* CREDITS *
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id software :for the creation of the QUAKE series
the mappers at q3world :skid,jetscreamer2,djbob,vudugeci,aramique
and a lot krekits for loosen time and constant
remembering me the use of detail brushes!
without them i probably wouldn't even compile this
map!
all the mappers out there :for great ideas
my lovely girlfriend pecorasta:for believing in me
the poor twisted quaker :for downloading my level
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* BUGS *
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Well, every time playing the game you'll see an annoying warning concerning that
pecorasta_bass_6-2.wav is not 22Khz stereo.
THIS WILL NOT AFFECT PERFORMANCE, TRUST ME.
I had to keet the bug because i was unable to convert it to stereo (i tried with
SoundForge 5 and windows media recorder) without hearing buzzling sounds in
uake3.If you succeed, let me know.
There's also a missing texture but since i can't find it anywhere i didn't put
it in the pk3 file.
I fixed 6 missing textures.Now just some brushes are out of place but this won't
be a problem while playing..
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* MUSIC LISTENED DURING MAPPING PROCESS*
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mostly black,death,trash metal, techno, trip hop, punk
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* COPYRIGHT/PERMISSIONS *
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Authors can't use this level as a base to build additional levels without my
explicit permission.
You MUST NOT distribute this level on cd or ANYWHERE UNLESS you INCLUDE THIS
FILE WITH NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT
IN ANY FORM.
This LEVEL may be distributed ONLY over the Internet and/or BBS systems (or
diskettes between friends of course).
You are authorized to put this LEVEL on any CD or distribute it in any way BUT
ONLY BY ADVERTISING ME FIRST.
Quake III © 1999-2000 id Software. All rights reserved.
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