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Heavy Metal Town
Ekat

This map was planned and realised by Ekat >Ekatincoopera **invalid URL** <**invalid URL**> Contact: **email removed** <mailto:**email removed**> Textures ------------------------------------------------------------------------ I´m not sure anymore from where are all these downloaded textures...so thanks to: -Yves Allaire aka "evil lair" (hfx.submersion.com <**invalid URL**>) -M. Kupfer "Dangerzone" (**invalid URL** <**invalid URL**>) -Graphtallica (graphtallica.ingava.com <**invalid URL**>) -The Max Payne Texturers -The Duke Nukem 3d Texturers (Note: I didn´t rip those, they were donloaded from a free site in the internet!) -Shaderlab -Ik -Exotherm Advertisement poster is a community product of André Gaul, Christian Pirch and myself (www.exotherm.de <http://www.exotherm.de>) -and all that i might have forgotten (in this disorder ;D ) ...all other texes are done by me and if you want to use them, please give me Credits ;) Sounds ------------------------------------------------------------------------ I´m not sure here, too.. but all not Q3 Sounds came from anywhere in the internet ;) Models ------------------------------------------------------------------------ Van Halen Gitarre, by QKennyQ(**invalid URL**) (Thanks for that again!!!) Trees at the cinema by Grim Reaper (**invalid URL**) Installation ------------------------------------------------------------------------ If you have Team Arena: Extract the "HMT.Pk3" file in your "Quake3/missionpack" folder If not: Extract the "HMT.Pk3" file in your "Quake3/baseq3" folder (Attention: If you install it this way, there will be no Team Arena Weapons and Holdables!!!) General ------------------------------------------------------------------------ Bot Support: Bots are supportet completely! But Attention: This map needs much Graphikmemory, so if your memory is low "Force Player Model" will be activated and all players have the same model! Secrets: there's a whole lot of ;) Even take a look at the "worthknowing" file! Buildingtime: It took me over one Year (!) to do this map. all in all i restarted building the map up to 5 times after testing and throwing away the nearly ready maps because i wanted "hmt" to be something special and i hope i succeeded doing this ;D Compilingtime: ca. 4Hrs. on a AMD 1500+ with 512MB RAM Known Bugs: "Only" the requierd high graphikmemory and a little missing bot intelligence in the Müllkauf Stairwell Special thanks go to: ------------------------------------------------------------------------ -Id Software <idsoftware.com/>; and the Radiant <**invalid URL**> people, without you this would´nt be possible ;) -Dangerzone <**invalid URL**>, for the really good Tutorials (without those that would'nt be possible, too i think ;)) ) -Kalli <**invalid URL**> for the help on various errormessages, other comlications and Betatesting -all the Texturpack makers and providers out there, without you this would look pretty boring ;) -same goes for the soundeffects -to GT Interactive and 3D Realms <http://www.3drealms.com> for the inspiration -The people from Exotherm <http://www.exotherm.de> and Little Helloweenie <www.helloweenie.de/>; for the link exchange - Stay Heavy! -Johannes <**invalid URL**> and Georg Laudenberg <http://www.exotherm.org> for the ICQ Online Help and for designing the Webpage -Warsteiner <**invalid URL**>, Krombacher <**invalid URL**>, Veltins <**invalid URL**> and Snakenet Metalradio <www.snakenetmetalr.../default.asp>;, for the fun on my PC wich i surely would have lost without you! -Göbel, for the "Finish the map!" Asskicks and the fastcompiling without those i would have finished the map in 30 years ;) -the Pizza Point Crew from the opposide of the street, for the greatest Pizza in the World and the cooperation when shooting the Textures -the people of the Planetquake.de <http://www.planetquake.de> and quake3world.com <quake3world.com/forum>; Editing Forum for their help -QkennyQ <**invalid URL**> for his constructive criticism and that horny guitar model!! Copyright ------------------------------------------------------------------------ You are forbidden to edit and release the map under another name. But you are allowed to use all Textures if you give me credits *Copyright © 2002 Ekat Incoopera*
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Comments:
21 comments (239 days ago)
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Downloads:
3,451 & 461 LiveViews (daily avg. 0.45)
File:
hmtfinal.zip, 13.07 MiB
PK3 date:
9 May 2002
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