Heavy Metal Town
by Ekat

This map was planned and realised by Ekat
>Ekatincoopera
www.ekatincoopera.tk <www.ekatincoopera.tk>
Contact: **email removed** <mailto:**email removed**>

Textures
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I´m not sure anymore from where are all these downloaded textures...so
thanks to:
-Yves Allaire aka "evil lair" (hfx.submersion.com
<hfx.submersion.com>)
-M. Kupfer "Dangerzone" (www.dangerzone.de.st <www.dangerzone.de.st>)
-Graphtallica (graphtallica.ingava.com <graphtallica.ingava.com>)
-The Max Payne Texturers
-The Duke Nukem 3d Texturers
(Note: I didn´t rip those, they were donloaded from a free site in the
internet!)
-Shaderlab
-Ik
-Exotherm Advertisement poster is a community product of André Gaul,
Christian Pirch and myself (www.exotherm.de <www.exotherm.de>)
-and all that i might have forgotten (in this disorder ;D )
...all other texes are done by me and if you want to use them, please
give me Credits ;)

Sounds
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I´m not sure here, too.. but all not Q3 Sounds came from anywhere in the
internet ;)


Models
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Van Halen Gitarre, by QKennyQ(www.planetquake.com/qkennyq//)
(Thanks for that again!!!)
Trees at the cinema by Grim Reaper (www.q3seek.com/hiredforce/)

Installation
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If you have Team Arena:
Extract the "HMT.Pk3" file in your "Quake3/missionpack" folder

If not:
Extract the "HMT.Pk3" file in your "Quake3/baseq3" folder
(Attention: If you install it this way, there will be no Team Arena
Weapons and Holdables!!!)

General
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Bot Support: Bots are supportet completely! But Attention: This map
needs much Graphikmemory, so if your memory is low "Force Player Model"
will be activated and all players have the same model!
Secrets: there's a whole lot of ;)
Even take a look at the "worthknowing" file!
Buildingtime: It took me over one Year (!) to do this map.
all in all i restarted building the map up to 5 times after testing and
throwing away the nearly ready maps because i wanted "hmt" to be
something special and i hope i succeeded doing this ;D
Compilingtime: ca. 4Hrs. on a AMD 1500+ with 512MB RAM
Known Bugs: "Only" the requierd high graphikmemory and a little missing
bot intelligence in the Müllkauf Stairwell


Special thanks go to:
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-Id Software <www.idsoftware.com> and the Radiant
<www.qeradiant.com> people, without you this would´nt be possible ;)
-Dangerzone <mitglied.lycos.de/q3mapper/>, for the really good
Tutorials (without those that would'nt be possible, too i think ;)) )
-Kalli <www.kallicompany.web100.de> for the help on various
errormessages, other comlications and Betatesting
-all the Texturpack makers and providers out there, without you this
would look pretty boring ;)
-same goes for the soundeffects
-to GT Interactive and 3D Realms <www.3drealms.com> for the
inspiration
-The people from Exotherm <www.exotherm.de> and Little
Helloweenie <www.helloweenie.de/> for the link exchange - Stay
Heavy!
-Johannes <www.laudis.de> and Georg Laudenberg
<www.exotherm.org> for the ICQ Online Help and for designing the
Webpage
-Warsteiner <www.Warsteiner.de>, Krombacher
<www.Krombacher.de>, Veltins <www.Veltins.de> and Snakenet
Metalradio <www.snakenetmetalr...com/default.asp>, for the fun
on my PC wich i surely would have lost without you!
-Göbel, for the "Finish the map!" Asskicks and the fastcompiling without
those i would have finished the map in 30 years ;)
-the Pizza Point Crew from the opposide of the street, for the greatest
Pizza in the World and the cooperation when shooting the Textures
-the people of the Planetquake.de <www.planetquake.de> and
quake3world.com <www.quake3world.com> Editing Forum for their help
-QkennyQ <www.planetquake.com/qkennyq//> for his constructive
criticism and that horny guitar model!!

Copyright
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You are forbidden to edit and release the map under another name.
But you are allowed to use all Textures if you give me credits
*Copyright © 2002 Ekat Incoopera*

Clear