.::LvL
Q3A Database
Pyramid of Death
by syKo
syKodm3 - Pyramid of Death
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A map by syKo
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BASIC INFO:
Author: syKo (David Conway)
Email: **email removed**
Web Address: sykosmaps.tripod.com (Just for map dls only..i have another one in the works for tutorials and such.)
Editor used: Q3Radiant 202 Public Build
Base: No base, just a map from scratch (but based ON the pyramid level from unreal tournament)
Build Time: About 45 minutes =)
Compile Time: 5-6 hours...i have no clue why, lol
Compile Machine: 500 mHz pentium III; 128 MB ram; NVidia Geforce 256 AGP gfx card
Bot Support: Yes
New Textures: No
New Shaders: No
New Sounds: No
Idead player load: 6-8
Map Info: An extremely simple map. It is a multi-level floating pyramid, with invisible water in the middle so you can
go up and down between levels. At the bottom is a 30-second flight power-up, and invisible ledges leading
to items. At the top is a 60-second quad damage (you need to use the flight to get it). It is completely
outdoors, and semi-space-themed. You can fall off, and you can drown if u remain in the water for too long.
Every gun is in the level, except the grapple. The BFG respawns every 2 minutes, however. It was easy to
make, and only took like 45 minutes. The fun however, lasts for a looooooong time. What can I say? This map
simply is a blast, especially for teamplay (3-4 per team).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
EXTRACTION / PLAYING
--------------------->>>>>
Just unzip the file to your "quake3/baseq3" directory.
<<<<<---------------------

--------------------->>>>>
Once in the game, under the deathmatch or team deathmatch gametypes, you can find it. Or, just type:
/map sykodm3
In the console. It will take you right to the map.
<<<<<---------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THANKS / BUGS / OTHER INFO
Special Thanks go to:
Id Software: for making all quake games.
The [OATZ] clan: for inspiring me to make maps.
The [POW] clan (JB especially): for all the help
Brian, Brady -- betatesting

Known Bugs:
None that I could find. If you find one, please contact me.
Other Info:
Previous works by syKotic
syKodark; sykodm1; sykotrny1; sykoctf1; sykotrny2; sykodm2 (NOT a UT map, sorry about the readme); sykotrny3
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LEGAL STUFF

Its a map. That I made. Have fun, and give it to all the people you want. Do you want the map file? I'll give it to you, just email me. U can edit it and make it better and get more fame than me...so what? I had fun making it nonetheless. Whatever. Goodbye.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Context menu

For options and more

OK, Got it
Clear