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Hong Exploder
Wren Hong & Johnny Hong

================================================================ Title : Hong Exploder BSP Name : hongx.bsp Author : Wren Hong & Johnny Hong Release Date : 9th June, 2002. Email Address : **email removed**, **email removed** Home Page : **invalid URL** Game : Quake 3 arena DM File size : 3.1 Mb Description : Hong Exploder is a tight multi-level deathmatch arena modelled in the base style. All the weapons, except BFG, are included, the power-up is a Quad/Haste random spawn. We have made much more effort in this level than previously to get a good combination of killer gameplay with good graphics and brush detail. This map has also been an experimentation of the numerous optimisation techniques available in the software to keep the framerate as high as possible for your fragging enjoyment. Any constructive criticism is gratefully received, there is always more to learn :) Additional Thanks to : Mesh Hong for help with testing, texture ideas and the great "Exploder" logo on the loading screen. Thanks also to the makers of the ikbase texture set which we dipped into heavily. Previous work : Wren Hong:- Johnny Hong:- [Q3TA] hh-ta - Hong Heaven [Q3] awg4 - Liquid Hong [Q3] hruin - Hong Ruin [Q3] awg3 - A Watery Grave III [Q3] hrdm - Hong Reactor [Q3] awg2 - A Watery Grave 2 [Q3] hvoid - Hong Void [Q3] hcdmv2 - Hong Castle * Other HONG Maps * Mesh HONG: HONG Grand Central, HONG Madness, HONG Academy ================================================================ * MAP & Play Information * Deathmatch : 4-8 players Team dm : 3 vs 3 ideal Tourney : no Ctf : no Bot file (aas) : yes New Textures : 14 textures from ikbase, 2 from mapmedia, 2 from unknown (but cheers to the author) New sounds : no * How to play * : place hongx.pk3 in your /baseq3/ folder then start quake3arena. The map should appear on the map select screen If not hit ~ type /map awg4 * Construction * Base : from scratch Construction Time : about 2 months, on and off Build programs : q3map =) Build Time : 162 minutes Compile machine : AMD Athalon T/Bird 750 with 512Mb sdram Total brushes : 3193 Entities : 305 Models : none Editor used : GTK Radiant 1.1.1 Other programs : psp7, PhotoShop 5... Known Bugs : none that we'vew spotted ;) ================================================================ * distribution / copyright / permissions * this level may be electronically distributed only at no charge to the recipient in its current state, must include this .txt file, and may not be modified in any way. under no circumstances is this level to be distributed on cd-rom without prior written permission. All textures in this level remain property of their respective owners. quake iii arena is a registered trademark of id software, inc. copyright (c) 2000 Simon Webster & Stuart Hill all rights reserved. ================================================================
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13 comments (13.93 yrs ago)
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3,562 & 404 LiveViews (daily avg. 0.45)
File:
hongx.zip, 3.22 MiB
PK3 date:
9 Jun 2002
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