.::LvL
Q3A Database
-Hampster-
================================================================ -Hampster- ================================================================ Title : Bill Gates Got Killed In Yokohama By The Australian Intellectual But Cute Hampsters Association Author : Benjamin "cavefish" Andlauer Version : April 26, 2002 File Name : hampster.pk3 E-Mail : **email removed** Web Site : www.metzelkueche.de/cavefish Description : I made this map from scratch for the "1024*1024*1024" competition made by cha0s (www.chaosquake.de) where every map had to have a maximum size of 1024 units at each side. I tried to put as much "stuff" as possible in there and used a very brownish- looking texture set. The sky was downloaded from Planet Half-Life's Wadfather. What I love most about this map is the fact that you can be anywhere anytime by simply jumping from one elevation to another. Somehow, I have the feeling that it might sound rather sarcastic if I ask you to have (at least) as much fun playing this map as I had making it, since I did most of the work under heavy stress by the competition's deadline. Without Wille "Zwille" Zante's fast PC for the compiling and playtesting this wouldn't have been possible. Now it's nine thirty PM and at midnight the map has to be sent in. Credits : Thanks to Than (http://www.planetquake.com/than) for his excellent Texture Set Thanks to the Wadfather (http://www.planethalflife.com/wadfather/) for the sky texture Thanks to Wille "Zwille" Zante for making up the long name and cutting it down again. Also thanks to him for letting me use his Athlon XP 2000+ to compile the map faster. He also is the one who's writing this stuff now. Previous Work : What I did before was utter beta crap. I expect this to be a turning point in my "career" since it's the first time I've ever worked with (or rather, against) a deadline. =================================================================== * Play Information * Game : Quake III Bot Match : Are you fucking nuts? Deathmatch : FFA Teamplay : Hell No! * PK3 Information * BSP : maps/hampster.pk3 AAS : maps/hampster.aas Levelshot : hampster.tga Textures : Than (http://www.planetquake.com/than) * Construction * Base : New map from an itch to scratch Build Time : About 3 weeks (do you really believe that bullshit?) Brush Count : 2736, 28 of these are entities Compile Machine : Athlon XP 2000+ with 512 MB RAM, courtesy of Wille "Zwille" Zante Compile Time : half an eternity Editor Used : GTKRadiant 1.1.1-nightly Other Utils : twenty GB of porn Known Bugs : Didn't even dare looking at them... * How to Use * Simply extract the hampster.pk3 file and this text file into your Quake III "baseq3" directory. So for me this would be "C:\games\quake3\baseq3". Once installed the map will appear in the Single Player Skirmish menu. * Copyright / Permissions * You may NOT use this map as a base for other maps. The textures and shaders used in this map remain the property of their respective owners and were used with their permission. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission. You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. If any magazines want to put this map on a cover CD, then make sure you ask me first, send me a copy and we'll be straight :-) =========================================================Hampster==
Context menu

For options and more

OK, Got it