Petty Larceny
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Feldm1 - Petty Larceny for Q3A
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Title : Feldm1 - Petty Larceny for Q3A
Author : Felonious of Felonious Productions (c)
Version : 22nd February, 2002
File Name : Feldm1.pk3
E-Mail : **email removed**
Web Site : www.Burial-Grounds.com or www.spider3d.com/Felonious

Description : This map was born out of a tutorial by Bill Brooks fps.brainerd.net/ about curved hallways.
I liked the way the hallways turned out, so I just kept
going. It's designed with fast FFA action in mind for
3 to 8 players. There are some special functions like traps
and buttons and a hidden room to keep you entertained.
There is heavy usage of multi-pass texturing but it should run ok with a GForce2 MX or equivalent.

Credits : Many thanks go out to Jax_Gator www.burial-grounds.com/swamp/
for all his help and contributions on this project. He took time out of his current 2 projects to provide the Burial Grounds banner texture and modify the skylight1 shader for me. He also
showed me how to make the rocks in the pit and did the hint brushes. The blue light weapon spawn points are stolen/influenced from Jaxdm8, hence the title "Petty Larceny".

Thanks to the beta testers/Players - Mikey, Commander Keen, Jax_Gator, NaK Tr4um4, P@T La Matrake STN, ^^Ch@os^^, Buttmunch, Bladerunner, Snipe, Blood, SUMOLDOOD, Rackat, RuCk, sc4ry
and all the other guys at www.Burial-Grounds.com Beta Server

: GrenadeL MAPOBJECT made from scratch by Chris BJ (Mr.LyCon) "aka Con Artist" copyright 2001 Chris (Mr.LyCon)

: Heavy influence by Bill Brooks Q3dm0 style doors.

: The Twisted meat pillar was originally a nice prefab by FORGE before I got my paws on it.

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Play Information
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Game : Quake III
Bot Support : Yes
Death Match : 3 to 8 Players
CTF : No

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How to use
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Unzip feldm1.pk3 and place in your \QuakeIIIArean\baseq3 directory. Once installed the map will appear in the Single Player Skirmish menu. Or drop the console and type /sv_pure 0 [enter] then, /map feldm1 [enter]

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Construction
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Map Base : New Map
Build Time : 2 months
Editor : GtkRadiant 1.1.1
Compile Time : BSP 5 seconds
: Vis 16 seconds
: Light 5,880 seconds or 1 hour, 38 minutes (fullVIS -light -extra)
Known Bugs : None (email me if you find any)

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Distribution / Copyright / Permissions
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Quake III Arena is a registered trademark of id Software, Inc.
Any commercial use without permission is prohibited.
Authors MAY NOT decompile the BSP as a base to build additional levels.


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